SurvivalMariner

@SurvivalMariner@lemm.ee

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SurvivalMariner,

I use Linux, so not Nvidia. AMD is great. Good power for the money.

SurvivalMariner,

No. It is a conservative government funded by businesses. They represent them. This was a political way of saying “no” while trying to look like they give a shit.

SurvivalMariner,

But then they couldn’t trick consumers into voting for them. There isn’t enough rich people to win so they have to trick people into thinking they are working in their interests.

SurvivalMariner,

They could maybe hire some testers. If you’re removing beach properties, maybe test games that have beach properties. I have no idea how this falls through the gaps.

Is there any demand left for 'game systems developers'? As in, people knowledgeable on Win32 or POSIX API, PE/ELF, Compilers and Interpreters, etc, when it concerns games exclusively? (+UNIX engine?)

I don’t think my knowledge is complete about Windows side of things (PE and Win32 API, MASM, VC++ etc) so I never dared apply for such jobs. But I have never seen one either. I think it theoretically should exist. The systems side of gaming, especially developing a portable framework, developing retargetable, optimizing...

SurvivalMariner, (edited )

I’ll be honest, and sorry in advance, but it’ll help you more. Your cynicism is probably the thing getting in the way. I understand it’s rough and not fun, but you’ve got to avoid it grinding you down.

You need to give yourself reasons to stand out. Making a half baked unfinished engine that no one uses isn’t as impresive as improving an existing one that people use. Greenfield projects are rare and you probably not going to get that as a first role. So you need to prove to employers you can take legacy code, learn it, understand it, improve it and get it live. Demonstrating you have the capability to do that on a FOSS project demonstrates you may be able to do that on an in-house engine. You also learn from the code others write. Why did they do it this way? Is it better? What are the pros and cons? Degrees differentiate, yes, but a green person out of uni vs someone who has proven they can do a similar job, you have an advantage. Plus, 5 PRS is probably easier than a new engine. Making one from scratch cannot hurt, but it doesn’t prove everything they need to know. Businesses hire because they have a problem and need someone competent to solve that problem. Tick those boxes and remove the risk and you have reasonable chances.

If you only demonstrate you’re not comfortable going out of your comfort zone and getting your hands dirty, you are not helping yourself.

So give them reasons to hire you, give yourself a chance, and keep applying. Give yourself a 2% chance, apply to 50 jobs, give yourself a 10% chance, apply for 10, but always go over the odds.

Remember, industry is rough right now. A lot of experienced proven folk got let go in last year. Might need to improve your odds and bide your time.

SurvivalMariner,

It’s a double edged sword. The channels are bridged across to Matrix, and the poll ran in multiple places, but 90%+ of the player community are on Discord.

SurvivalMariner,

Because MineClone2 is a dreadful name, and unfortunately, when ever anyone tries to differ anything slightly, a head can be taken clean off. The project doesn’t want to be a full clone, but heavily inspired by, but with it’s own direction. It needed to go.

SurvivalMariner,

Depends really. I say it this way, but talked to a Spanish speaker who said it was Lee-bree.

SurvivalMariner,

Maybe I got this wrong, how would you pronounce it?

SurvivalMariner, (edited )

Stress can be for a few days or weeks or months. Burnout is a months and years thing. It’s the result of chronic stress. You can just get a mental block and cannot even touch or look at something. It may make you unable to do the work you once did. The mind can shut down for self preservation. Even after years of recovery you may not be the same person.

SurvivalMariner,

I just want them to fix the cavern dweller hidden spawn performance tanking. Killed a save of mine and I’ve barely tried it since.

No Dwarf Hack didn’t fix it, or maybe I’m not sure how to.

SurvivalMariner,

Geodes can be found. If its in them, you can. If you change camera perspective and rotate, camera clips through wall and makes it easier to see geodes around you.

SurvivalMariner,

Yup, that part is true. I guess the spawning logic didn’t get implemented for that.

SurvivalMariner,

It’s not yet implemented. Added as a block so villagers can use it.

SurvivalMariner,

Business discover consumers have limited disposable income and sometimes markets grow to saturation. Businesses failing to understand that different market strategies can be applied to the different stages of growth.

You’d think these industry leaders would understand about business…

Seems it’s been overtaken by grifters promising the world and investors being absolute naive mugs.

SurvivalMariner,

I’m yet to spend 1 penny on MTX and any game that has them, I avoid. It has been satisfying. Indie is QQQ for me. The Q is of course quality.

SurvivalMariner,

No chance. Games will only grow. With so many good free engines, I cannot see people stopping making games.

I think with hardware, people bought PCs during the pandemic, and after (when GPU’s became available), and after that, they had done their hardware refresh. Some of the bump from the year 2022 was likely because of people finally being able to get hold of their hardware. Because of the backlog catch up, 2023 would inevitably be a drop. Now they have a PC, the only question is whether you need a better monitor to support the hardware, and that would explain the growth of it now.

The only thing happening in the games industry is layoffs due to high interest rates. If interest rates are 2% and you make a 5% ROI, you make a profit. If interest rates are 8%, you’re making a loss, so investment in games or any software ain’t great at times of high interest. It’ll likely bounce back as interest rates drop. I just hope more jobs are built within the indie sector rather than AAA.

SurvivalMariner,

The difference is, actors do it out of choice, and through power. If the gig workers are doing it through no choice and because employers don’t want to give them the same benefits as permanent employees, it’s exploitative.

SurvivalMariner,

I only really play singleplayer. I go at my own pace and experience it as I want to.

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