admin

@admin@lm.boing.icu

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Question about downvoted post propagation

I’m using my own instance. Is there a way to block the posts coming from other instances that are below a certain threshold? For example -3 upvotes. I don’t need to see them I trust the moderators of other instances to handle their own posts responsibly. As it is today half my Homescreen is full of -40 voted posts that might...

admin,

Thanks, good point. Didn’t know about that risk

admin,

Will try this, thanks for the tip

my models keep getting knocked off. what to do?

Hi, I’m new to printing. I got myself a Kobra 2 and it was printing fine when I got it. But recently it started to knock the prints off at random times. I have done several recalibrations, adjusted the Z offset up and down. What I have noticed is that all of these models seem to have a small overflow of material which I’m...

admin,

I have cleaned the bed already with alcohol and microfiber cloth. Yeah the brim is supposed to be cylindrical but it obviously isn’t :D . Is that a modification I should do in Prusa Slicer? For the first layer height

admin,

This already had a brim but it is quite ugly. The thing is I had the same failure while printing a bigger object like a Stormtrooper helmet. Randomly popped off the bed after like 2.5 hours

So, Unity is charging game developers per video game install now... (blog.unity.com)

So today Unity announced changes in how they are going to monetize their game engine, and it is, rightfully might I add, poorly recievedHere is how much youtuber Dani would have to pay unity if they consider his games to gain over $200k in revenue Dani’s hypothetical unity payments...

admin,

It’s pretty much a “develop from zero” situation. You can import assets, but will probably have to at least fix them up. If you are lucky, the two engines use the same language, but probably not. For example Unity uses C# while UE5 uses C++. And then you didn’t even get to the parts where you actually use use the engine. Everything that touches the capabilities of the specific game engine need to be rewritten. That is off the top of my head: interaction, physics engine usage, collision engine usage, AI stuff etc.

admin,

Basically this. I have my home stuff running in a K3S cluster, and I had to restore my Sonarr volume several times because the SQLite DB has corrupted. Transitioning to Postgres should solve this issue, and I already have quite a few other stuff in it, for example Radarr and Prowlarr

admin,

Yeah I’m using Longhorn. Might be that I have set it up wrong, but didn’t seem to have helped with the DB corruption issue.

admin,

Here is what I’m using atm. Is there a better way to do this? I’m still learning K8S :)


<span style="color:#323232;">apiVersion: v1
</span><span style="color:#323232;">kind: PersistentVolumeClaim
</span><span style="color:#323232;">metadata:
</span><span style="color:#323232;">  name: sonarr-pvc
</span><span style="color:#323232;">spec:
</span><span style="color:#323232;">  accessModes:
</span><span style="color:#323232;">    - ReadWriteOnce
</span><span style="color:#323232;">  storageClassName: longhorn
</span><span style="color:#323232;">  resources:
</span><span style="color:#323232;">    requests:
</span><span style="color:#323232;">      storage: 250Mi
</span><span style="color:#323232;">---
</span><span style="color:#323232;">[....]
</span><span style="color:#323232;">volumes:
</span><span style="color:#323232;">      - name: config
</span><span style="color:#323232;">        persistentVolumeClaim:
</span><span style="color:#323232;">          claimName: sonarr-pvc
</span>
admin,

I got the same Obsidian+Syncthing setup atm, just haven’t really tried to use it for writing yet. Wanted to see what else others use that may trump it :)

admin,

No error logs, based on the logs tho it just ignores the config and uses the filesystem. So predictably once my small config mount fills up (this was before emptyDir), it starts to error out saying no more space on disk. Seemingly this didn’t cause any errors for Lemmy, still it doesn’t feel right :)

admin,

Yeah probably, but I’m pretty sure there are a couple already in the works by people who know way more about helm than me :) I have personally no need for it, but if anyone wants to make a PR, I’m happy to merge

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