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baropithecus, to science_memes in Whales is whales

The shitpost is correct. Bony fish, or the superclass Osteichtyes, absolutely is a scientific classification, and by the way modern cladistics work, every single thing descended from them, which includes all terrestrial mammals, reptiles etc. are also bony fish.

In other words, if the common ancestor of tuna and squirrels and whales is a bony fish, they are all bony fish. The squirrel and whale cannot be demoted from their bony fish status.

baropithecus, to games in Nintendo Switch 2 Will Be A "Conservative Hardware Evolution"; To Feature Full Backward Compatibility, 1080p Screen

You can already play it comfortably in 60 fps, but not on Nintendo hardware.

baropithecus, to lemmyshitpost in You did it. The crazy son of a bitch, you did it.

When a fizzy drink loses its fizziness, it’s described as flat.

baropithecus, to memes in The future is a branching path

I haven’t read Ministry, but I’m not sure I’d call KSR a utopian. Aurora was some pretty bleak shit. (Great book though)

baropithecus, to science_memes in How to open a textbook

Umm, this is the first thing we were taught on the first day of kindergarten.

baropithecus, to technology in The HDMI Forum rejected AMD's open source HDMI 2.1 implementation

I know what you are referencing, but displayport already covers everybody’s use cases

baropithecus, (edited ) to games in Helldivers 2 Devs to Begin Rolling Out Updates to Fix the 'Most Serious Issues' on PS5 and PC

I love all three, but they are quite different in their gameplay. In DRG you choose a class upfront so your role is more defined by this choice, the challenge is mainly about getting your bearings and traversing the terrain, and the mission objectives are (IMO) more involved. In HD2, the challenge is more about surviving against hordes of enemies without killing each other. In DRG, if you shoot somebody you hear a funny voice line, but I don’t think I’ve ever killed a teammate by shooting them. In HD2, this happens all the time.

I don’t understand why I would play it over Deep Rock Galactic, especially when the original Helldivers actually has splitscreen co-op.

I don’t see the logical connection here, but you do you. Perhaps worth pointing out, the original Helldivers doesn’t have splitscreen but rather shared screen coop – meaning you can’t get separated from your teammates, which is both a feature and a pretty big limitation.

baropithecus, to games in Helldivers 2 is now PlayStation's biggest PC launch by a factor of two

As another 7000 series victim, please share any pointers on how to mitigate the crashes.

baropithecus, to gaming in Has also maintained an active playerbase for 1500+ years

White is OP, known issue since 1889 and devs haven’t addressed it. Dead game

baropithecus, to games in Seasoned RPG devs from Obsidian and Bioware blame the temporary death of the isometric CRPG on 'vibes-based forecasting' from retailers

I think the idea was to differentiate it from tabletop back when they were a lot more like tabletop RPGs than most of today’s RPGs – they were either turn based or pausable, party based, and involved, you know, playing a role. This was way back before basically every third person hack and slash was called an action RPG and the acronym lost all meaning. I realize that it makes me sound like a bitter old man, and I loved Nier Automata, but it ain’t an RPG.

baropithecus, to starfield in Starfield hits ‘mostly negative’ on Steam, players complain of boredom

Elite has a sense of scale and seamless transitions between places (even if they are just well-disguised loading screens). The planets feel planet sized, and you can move around them or between them freely in hypercruise (or whatever the system for traveling inside systems was called). There isn’t any fast travel system as far as I’m aware – if you want to get to the other side of the galaxy, the journey will take you days or weeks, even with a kitted out exploration ship. This, combined with the sense of scale and incredibly well made map system, makes it feel like an expedition, even if the journey itself is extremely lonely and repetitive. Despite Elite’s many, many flaws - they absolutely nailed this aspect of a space game.

Starfield feels like clicking through menus to get to boring minigames with different skyboxes. It cannot be overstated how non-immersive the travel and “exploration” is compared to ED.

*Edited disclaimer: I gave up a couple of hours in. If there’s a good game in this mess that you get to after 100 hours, as some people have said, I’m sure as fuck not sticking around to find out. More likely it’s just the sunk cost coping mechanisms kicking in.

baropithecus, to memes in Google “search”

I legitimately switched back to local teletext as my main news source. No SEO bullshit, no ads, the articles are succinct and written by humans (for now).

baropithecus, to games in Starfield design director calls out unfair game criticism: 'Don't fool yourself into thinking you know why it is the way it is'

Emil sounds defensive but he’s right – as someone outside the gaming industry, I cannot fathom how so much effort can result in such a shallow, tepid stew of shit. But because of how much time, staff and money were thrown at it, it’s not a big stretch to assume that incompetence was involved – unless it was leprechauns that stole the game’s vision, plot, dialogue, sense of scale and exploration and replaced it with loading screens.

baropithecus, to 196 in brrrrrrrnnnnnnnhhhhhhhhhhh rule

Ve must deel vit him.

baropithecus, to games in The Weekly 'What are you playing?' Discussion

I’ve upgraded my PC and discovered that I kind of love GR Breakpoint now. They added a metric shitton of improvements and I began to vibe with its sterile ikea futurism. Too bad the other island DLC isn’t happening, but there’s loads to do on the existing one still.

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