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drewww

@drewww@social.coop

ex. research & data @twitch, phd @medialab, engineer @olincollege. he/him.

interested in: socio-technical systems, computer-mediated communication, online communities, data visualization

playing: card games, roguelikes, mobas, wargames, 18xx.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

drewww, to gamedev
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Checked in with a weekly summary of runner progress.

https://www.reddit.com/r/roguelikedev/s/FrsmFZeRZa

Lots of new features flowing, and I can see a path to a complete playable slice sometime soon.

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drewww, to random
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Janky programmer art, but enemies next move is visualized. Experienced players basically always knew this, but I think it might be a good (new, especially) player experience to just be explicit about it. I have Into the Breach in mind -- where enemy behavior is telegraphed for you.

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drewww, to random
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drewww, to random
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Whew, mostly successfully ported over the level generation from the version. Closer than ever to a playable slice in the new engine.

video/mp4

drewww,
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@jake4480 aw that’s so good to hear! I admit I’ve been getting a little depressed how long it’s taken to rebuild with new tech. But knowing there’s still some magic in it for other people is so energizing! You might enjoy other gifs of new features: https://imgur.com/a/FP7X0d9

drewww, to random
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Shared an update on my runner v2.0 development progress on the weekly r/roguelikedev community: https://www.reddit.com/r/roguelikedev/comments/1bwxaf2/sharing_saturday_513/

  1. The first special moves are back: basic jump and wall run.
  2. Doors are back! Also buttons, but I don't have a GIF of those.
  3. The first brand new special move: smoke bomb. Makes a 3x3 cloud of smoke that neither you nor enemies can see through, but you can move through.

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drewww,
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drewww, to random
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One of my all-time favorite bits on TikTok is in full swing: industrial grade glycine from Donghua Jinlong.

Starts with a wave of eerie self published promotional videos like this: https://www.tiktok.com/t/ZPRTqkuh2/

Then the faux drama machine kicks into gear: https://www.tiktok.com/t/ZPRTq6vyX/

https://www.tiktok.com/t/ZPRTq6Rwe/

https://www.tiktok.com/t/ZPRTq9N7V/

drewww,
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This one video is a nice quick tour through the various bits people have done: https://www.tiktok.com/t/ZPRTqUxex/

But also she’s not wrong: https://www.tiktok.com/t/ZPRTqhvJc/

drewww, to random
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Did I mention I'm building runner 2.0? I'm building runner 2.0.

First new move prototype: smoke bomb. Creates a 3x3 area of vision-opaque area. Interrupts enemy vision (and your own).

Needs tweaking; this version won't let vision pass THROUGH but it does light up the edges. Plus vision re-calculation is happening a turn late. Excited to be building new features, though!

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drewww, to random
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The sound of all the household appliances turning back on after the power outage ends.

drewww, to random
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One of the unexpected joys of doing was the post-jam streams of people playing my game and other people's games! I wrote up some notes reflecting on what I learned from watching those play sessions and how it informs my thinking on the future of the design.

https://drewww.itch.io/runner/devlog/699742/lessons-learned-from-watching-playtests

drewww, to random
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Blog posts about map generation were hugely helpful for me during . So I figured I'd contribute one to the mix and share how I generated runner maps: https://drewww.itch.io/runner/devlog/699642/partition-filler-map-generation-in-runner

drewww, to random
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runner is a non-combat, movement-oriented roguelike. You have your prize already, you just need to get out with it alive. You can't fight any of your enemies, but you can avoid them with skillful use of your more-than-human movement abilities to run along walls, jump over enemies, and burrow out of a dead end. You'll win if you can manage to stay ahead of the pursuing HUNTER bot through three levels.

This is a game jam entry, made in 7 days!

Play now: https://drewww.itch.io/runner

drewww,
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I made a bunch of updates today to make play quite a bit smoother and hopefully understandable. Give it a shot here: https://drewww.itch.io/runner

drewww, to random
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I'm kicking off this morning! I'm going to build "runner" - a cyberpunk escape roguelike. I spent the last ~week re-learning javascript/typescript, setting an end-to-end build system, and assembling a basic "engine" on top of rot.js. I've got some basic models for UI elements, transitioning between screens, FOV, and a few other basic capabilities. I'll use this thread as a devlog for updates along the way!

A top down view of an environment rendered using single characters. The player is a yellow '@', the floor is '.', the exit is a green '>'.

drewww,
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Ah-hah. Turns out if you follow the advice of [checks notes] every blog that discuss Canvas2D performance and render your frames first on a hidden canvas, performance improves. Now I can do things like this.

Black and white and red animation, where player is shown stepping into the "red" sight lines of an enemy, a white line flashes from the enemy to the player signifying they've been shot.

drewww,
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Procgen is a SLOG. But I'm getting somewhere -- some diverse designs coming out, and rooms (and some "sub-room" structures, not visible here) that I I think I can work with through the end of

drewww,
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Made a ton of procgen progress. I can't fit the GIFS here easily, but check them out in my Day 5 devlog: https://itch.io/post/9517387

Two more days!

drewww,
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The final day dawns! Here's my reflection on Day 6 : https://itch.io/post/9522468

Implemented a "cooldown" system on my moves.

drewww,
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Added "burrow" -- a very-long-cooldown ability to move through a wall. This one has proven to be very fun to use.

drewww,
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Another "problem solving" addition is called "enemy jump." (If you have a better name suggestion I'm all ears...) If you get the spacing right, you can leap OVER an enemy.

drewww,
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Baby tutorial system! Some painful infrastructure to get what is essentially another "game" created properly. But it works!

Player moving through small rooms, with instructions appearing about how to play.

drewww,
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Whew, and the game is submitted! is complete!

Final dev log here: https://itch.io/post/9527639

Final game playable here: https://drewww.itch.io/runner

drewww,
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@jake4480 oh thank you!! I’m so glad to hear it. Let me know if it’s actually fun. 😂

drewww,
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@jake4480 there are so many to choose from! Everyone is so inventive. What a fertile genre.

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