lonespelunker, to random
@lonespelunker@mastodon.social avatar

The results are in and TRASH-80 ROGUE got a 2.33 out of 3, so not as high as I usually place, but then, my time to work on this one was cut pretty short, so not exactly unexpected. And people seemed to enjoy it, which is the main thing.

Kinda stung by the reviewer comment that the game is "the opposite of innovative" - I put in a good amount of effort developing ideas to make a superhero roguelike workable. I do appreciate the time they took to judge it, though.

https://lonespelunker.itch.io/trash-80-rogue

roguetemple, to random
@roguetemple@mastodon.social avatar

The results of the "official" evaluation are in! 269 reviews were submitted and compiled, check out some cool roguelikes at https://roguetemple.com/7drl/2024/

drewww, to random

Janky programmer art, but enemies next move is visualized. Experienced players basically always knew this, but I think it might be a good (new, especially) player experience to just be explicit about it. I have Into the Breach in mind -- where enemy behavior is telegraphed for you.

video/mp4

Braininabowl, to gamedev Dutch
@Braininabowl@mastodon.gamedev.place avatar

Happy and flabbergasted to report that Piss and Vinegar, the traditional game I made for the 7 Day Roguelike challenge, came in 7th out of 160. I've spent the last month mainly looking at everything I should've done differently, but apparently I got some things right after all.

(Play it here, if you want. It's free: https://braininabowl.itch.io/piss-and-vinegar)

drewww, to random

Whew, mostly successfully ported over the level generation from the version. Closer than ever to a playable slice in the new engine.

video/mp4

devlike, to bevy

I finally have UI layers natively in my game engine! This is a rewrite of the roguelike engine I used for where I went with ImGUI because I didn't have exactly these five days to figure out all the ropes. I'm limiting myself to creating a roguelike library within that would actually move a lot of the config stuff (grids, fonts, tilesets, UI layouts) out of code and into data. So far 40% there, all the static stuff now loads from shiny CSV files (thanks @Kyzrati) and this IS the way.

drewww, to random

One of the unexpected joys of doing was the post-jam streams of people playing my game and other people's games! I wrote up some notes reflecting on what I learned from watching those play sessions and how it informs my thinking on the future of the design.

https://drewww.itch.io/runner/devlog/699742/lessons-learned-from-watching-playtests

slashie, to random
@slashie@mastodon.gamedev.place avatar

A new version of CvRL2 is available, just some fixes over the original to make it more enjoyable, full info and play online here! https://blog.slashie.net/2024/03/20/cvrl2-sacred-whips-0-0-2/

drewww, to random

Blog posts about map generation were hugely helpful for me during . So I figured I'd contribute one to the mix and share how I generated runner maps: https://drewww.itch.io/runner/devlog/699642/partition-filler-map-generation-in-runner

lonespelunker, to random
@lonespelunker@mastodon.social avatar

Just pushed out a new version of "Murder Most Foul", my 7DRL submission from 2023, where you solve a procedurally generated mystery by searching the mansion for clues and deducing the murderer using a logic puzzle.

This new version has a few bug fixes for some issues reported by the intrepid krzhang.

https://lonespelunker.itch.io/murder-most-foul

lonespelunker, to random
@lonespelunker@mastodon.social avatar

Looks like the entries have been released for people to check out. I had a trip to Washington DC in the middle of it so I didn't have nearly as much time to work on it that I usually do, but I still got something done.

It's a superhero-themed roguelike styled as if it were made for a 1970's-era Radio Shack TRS-80 computer.

Free (including IAP-free and ad-free) and playable in your browser.

https://lonespelunker.itch.io/trash-80-rogue

Braininabowl, to random Dutch
@Braininabowl@mastodon.gamedev.place avatar

I made a thing!
Piss and Vinegar is a traditional game made in 7 days for . It's main goal is to channel the chaotic, swingy combat of 's Dark Messiah of Might and Magic, so yes, you can kick enemies into the environment.
https://braininabowl.itch.io/piss-and-vinegar

drewww, to random

runner is a non-combat, movement-oriented roguelike. You have your prize already, you just need to get out with it alive. You can't fight any of your enemies, but you can avoid them with skillful use of your more-than-human movement abilities to run along walls, jump over enemies, and burrow out of a dead end. You'll win if you can manage to stay ahead of the pursuing HUNTER bot through three levels.

This is a game jam entry, made in 7 days!

Play now: https://drewww.itch.io/runner

feishiko, to godot

Make a trailer for my new game Wind of Runes

Links again: https://feishiko.itch.io/wind-of-runes

video/mp4

slashie, to random
@slashie@mastodon.gamedev.place avatar

Another year, another challenge conquered! I aimed to recreate 2 Simon's Quest in a traditional format, and we managed to create a first part of that vision. Many thanks to the team including QuietGecko, jucarave, and Polina Lanko! Play online at https://slash.itch.io/cvrl2-the-lady-of-berkeley

image/png
image/png

feishiko, to godot

Finally released, my new game made for
Cover art by @ARC_draws
Download Link: https://feishiko.itch.io/wind-of-runes

arzi, to gamedev
@arzi@mastodon.gamedev.place avatar

Here's my submission: https://arzi.itch.io/a-witch-comes-to-town

A cosy where you play a newly appointed village witch and help the villagers.

Made entirely in C with BearLibTerminal and Miniaudio, probably the last time I'll make a jam game in C 😆 Almost all the content is in .json files and the same code generated both the dungeons and the outside areas.

lisyarus, to random
@lisyarus@mastodon.gamedev.place avatar

✨ Roguelike
🤖 Sci-fi
⛏ Mining & crafting
⏳ 2+ hours of content
😺 Cats

I made a roguelike in 7 days for and I think it turned out amazing! I'd be sooo happy if you tried it out: https://lisyarus.itch.io/mars-2112

Boosts much appreciated 👉 👈

video/mp4

slashie, to random
@slashie@mastodon.gamedev.place avatar

CvRL2 Day 6 EOD update, https://itch.io/post/9522172 no time to say more. Got to make a complete fun game tomorrow.

image/png

drewww, to random

I'm kicking off this morning! I'm going to build "runner" - a cyberpunk escape roguelike. I spent the last ~week re-learning javascript/typescript, setting an end-to-end build system, and assembling a basic "engine" on top of rot.js. I've got some basic models for UI elements, transitioning between screens, FOV, and a few other basic capabilities. I'll use this thread as a devlog for updates along the way!

A top down view of an environment rendered using single characters. The player is a yellow '@', the floor is '.', the exit is a green '>'.

drewww,

Made a ton of procgen progress. I can't fit the GIFS here easily, but check them out in my Day 5 devlog: https://itch.io/post/9517387

Two more days!

drewww,

The final day dawns! Here's my reflection on Day 6 : https://itch.io/post/9522468

Implemented a "cooldown" system on my moves.

drewww,

Whew, and the game is submitted! is complete!

Final dev log here: https://itch.io/post/9527639

Final game playable here: https://drewww.itch.io/runner

Kyzrati, to gamedev
@Kyzrati@mastodon.gamedev.place avatar

2024 7DRL Challenge dates announced: March 2~10: https://itch.io/jam/7drl-challenge-2024

Make a in 7 days!

Kyzrati,
@Kyzrati@mastodon.gamedev.place avatar

Final 2024 sharing thread is up on r/RoguelikeDev!
https://old.reddit.com/r/roguelikedev/comments/1bav3zp/share_your_finished_2024_7drls/

Some of the participants will be adding info about their new projects there today/tomorrow.

Kyzrati,
@Kyzrati@mastodon.gamedev.place avatar

You can also now sign up to participate as an official reviewer, here: https://forms.gle/JMpxQDoHzQos1Ryi8

Kyzrati,
@Kyzrati@mastodon.gamedev.place avatar

2024 has come to a close, with 163 entries in all, 116 of them self-declared "successful." You can browse them here: https://itch.io/jam/7drl-challenge-2024/entries

141 are turn-based, a relatively healthy ratio :)

I'll be streaming some of them in the near term (TBA), though since I do unofficial reviewing anyway I prefer to wait a little bit in case there are important post-jam updates.

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