Afaik the Vision Pro is projecting a point cloud and there’s a good chance that’s not dense enough for a single screw. Also, the VP is only trained on hands, so whenever you see someone hold a phone the phone is invisible and the hand occlusion is almost perfect there.
I‘m guessing it’ll be a long time until something as small as a screw will be properly occluded on Quest, which currently doesn’t have any kind of occlusion.
Yeah sand and the slight shadow is the most noticeable, but it you don’t have these side by side I wonder if anyone would actually be able to tell the difference in game.
The guy in the video literally just watches a video and compares a picture of a screw with an actual one. I don’t think anyone would bother putting on a headset for that.
If someone is buying a Quest for productivity I think they’ll be very disappointed. The new window management looks like a welcome improvement though.
Oh nice. Do you have other headsets as well? Is there anything that you keep coming back to the Vision Pro for and anything that you prefer other headsets for? What‘s your general experience with it so far?
I had the impression that they had plans for this from the beginning, but who knows.
I find it slightly funny when the Q3 is described as expensive. It certainly depends on your situation, but it’s almost laughably cheap next to the Vision Pro and even most smartphones. Basically the same as a PS5. But when you’re trying to grow a market it helps to have things as cheap as possible ofc.
It’s a new product that has specific demos and tons of custom facial interfaces. I’m sure the logistics aren’t trivial and they tried to learn as much as they could from a more narrow launch before selling it everywhere. They also seem to be supply constrained.