grifdail

@grifdail@social.grifdail.fr

Hi ! It's me, your favorite gay gamedev nerd with the pixel avatar !

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Nifflas, to random
@Nifflas@mastodon.gamedev.place avatar

Good news, everyone! Ynglet has found a new home with Akupara Games, and obviously I'm involved and helping out too!

https://www.youtube.com/watch?v=7APRAW7hA4Y

grifdail,

@Nifflas Does that mean new content ?

grifdail, to random

Aren't you tired of boss and manager being wrong about the best way to do your job ?

grifdail, to random

Amaze was great and leaving is sad.

tournesol, to random
@tournesol@peculiar.florist avatar

Bordel il va faire chaud aujourd’hui…

grifdail,

@tournesol Ça c'est a cause de ton selfie.

grifdail, to random

Si j'avais la motivation, j'essaierai d'organiser une contre soirée queer pour le gamecamp, avec du drag... Mais j'y connais rien.

grifdail,

@tournesol L'idée pour le nom, omg.

grifdail,

@tournesol Revelation ! Quand un pote organisais la soirée de l'indicade, il avais appeler ca l'Indecadence et c'etait parfait !

grifdail,

@tournesol (Le gamecamp c'est une conference de gamedev à lille, en juin)

alyx, to random French
@alyx@3615.computer avatar

J'ai trouvé un site de vente de clavier mécanique super bien fait, genre c'est pas des refs cryptiques, tu peux classer par type de switch, quand tu commandes un clavier et qu'il propose des bundles tu peux preview ce que c'est (pas juste genre "keycaps spring flower").

Nan je déconne on comprend rien WDYM tu sais pas ce que c'est les switch XDF-25 et à quoi ressemblent tous les keycaps ??

grifdail,

Les nerd du claviers mechanique sont des nerd comme les autres qui adorent les terme compliqué !

grifdail, to random
grifdail, to random

Node painter changelog for today:

  • Added a way to turn nodes Into functions.
  • Change the way fav nodes are display. (They'll now always appear first, instead of having their own category).
  • Made change to support portrait mode on mobile. (I initially thought only landscape made sense because most graph are horizontal).
  • Added a way to save custom function between sketch.
  • Fixed the json export / loading.
grifdail, to random

I'm adding a feature to node painter that will allow you to turn existing node into a custom function.
In theory it should be easy:

  • Go through all the port of the selected node and pick the one that are have connections with nodes that are not connected*.
  • Create a new custom function with the port identified in the previous step. **- Move all the selected node to the new graph.
  • Reattach the port that got cut in the previous step to the newly created nodes***.

*) That means also going through all the nodes in the graph to make sure they aren't connected either.
And also for the execution port which are handled slight differently.
) You have to make sure you're not creating name collision though, so potentially rename them. *) Also you have to do it for both input and output and also, inside and outside the new function. And don't forget about the renaming. Oh and custom function don't support execute output so you'll have to do something about that too.

I love programming.

grifdail,

@alyx I mean, I kinda want to but also writing technical documentation and tutorial in general is super hard, time consuming, and not something I'm good at or even that I enjoy doing.
Each node currently has a single sentence description and even those suck, are inconsistent or juste a repeat of the node name.

I'm thinking of making a GitHub wiki but that would require making the repo public (and I don't want my coworkers to see when I commit stuff there while I should be working.)

And I don't feel like the project could be used by anyone that's not me without some basic documentation. Like some of the inner working probably make no sense from the outside. That's why I very rarely share the link.
Maybe a simple présentation page would be enough...

alyx, to golang
@alyx@3615.computer avatar
grifdail,

@alyx 🥲

grifdail, to random
alyx, to random
@alyx@3615.computer avatar

I was thinking "I tried everything I could to be happy" but actually that's not true: I haven’t tried to go to meetings with my cat ears or my d.va suit.
I have something to look forward to now :Blobhaj:

grifdail,

@alyx can I come to your meeting now ?

grifdail, to random

Even more 3d stuff

grifdail, to random
grifdail, to random
grifdail, to random
grifdail, to random

My friends made this amazing cozy city builder called Minami Lane. It's about taking care of this cute little street, with ramen shop and karaoke. Oh and there's a bunch of cat to pet. I'm really enjoying it ! Perfect for a lazy, rainy, Saturday afternoon like this.
https://store.steampowered.com/app/2678990/Minami_Lane/

grifdail, to gamedev

Here's a bunch of game idea i've had over the years.

Feel free to steal them however you want.

grifdail, to random

Hey Fediverse.

What's that one software you wish existed ?

grifdail, to random

I think it's amazing how the map of A short hike feel both super small and super big at the same time.

Like the map pack do much, both environment and thing to do, but also nothing feel far from each other.
Discovering a new place feels like a adventure but also it's usually just right by a place you've already been.

Both a tiny island and a huge playground..

Nifflas, (edited ) to random
@Nifflas@mastodon.gamedev.place avatar

Best superpower? Big open world game completed! What happens after when you load the game?

A: Return to the story before you beat the final boss.
B: Continue after the story is done, but enemies & dangers still roam the world.
C: The danger is over, no more enemies to fight. You get to explore how the world has changed and talk to people.
D: Something completely different!

grifdail,

@Nifflas If the goal of the game is not to beat the bad guy but rather "Save the princess" or "bring back the item" the big bad can be an unrelenting force that keep comming back. He doesn't have the princess anymore but he still want to fight you so, everytime you kick their ass, he goes out for a while but then come back and take back the old dungeon and you have to fight him again and again, forever.

Also regular enemies could just be part of the world and not be dependant on the bad guy.

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