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Covok, to random
@Covok@dice.camp avatar

I'm making something real quick because of the new JP show. Turns out there are not a lot of public domain images of Dinosaurs and this game is being made on a budget of $0.

So, country girls make due, as they say.

masukomi,
@masukomi@dice.camp avatar

@Covok it’s “make do” not “make due” hopefully it makes a little more sense now

masukomi,
@masukomi@dice.camp avatar

@Covok to be more explicit “making do” means to work with what you have because that’s your only option if you want to continue

grumpasaurus, to random
@grumpasaurus@fosstodon.org avatar

A design that I like. This kiddy pool has vertical panels that makes it really easy to expand and collapsea

An expanded kiddie pool filled with water and crawfish. Two arms can be seen holding a small snow shovel, stirring the Crawfish

masukomi,
@masukomi@dice.camp avatar

@grumpasaurus why does one “stir” crawfish in a kiddie pool?

masukomi,
@masukomi@dice.camp avatar

@grumpasaurus ohhhh that makes sense

masukomi,
@masukomi@dice.camp avatar

@grumpasaurus eww.

I used to live in Arkansas. Haven’t had “crawdads” in ages, and never at that scale.

masukomi,
@masukomi@dice.camp avatar

@grumpasaurus we were generally just doing whatever ones we pulled out of the stream, which was a lot less than 30 lbs ;)

masukomi, (edited ) to random
@masukomi@dice.camp avatar

I've been working on my game for a while now. I've learned a LOT along the way, & I obviously like sharing & discussing game design.

So, I put together a 7000 word blog post with the high level things I've learned that will probably apply to anyone trying to design a Tabletop RPG.

The experienced game design folks hopefully already know this stuff, but most of us are still figuring it out.

Let me know if this helps, or if you've got a different take on any of it.

https://weblog.masukomi.org/2024/05/25/lessons-learned-while-making-my-game/

masukomi,
@masukomi@dice.camp avatar

Required disclaimer: the thing is 7k words long which means it /definitely/ needs to be edited.

However, it took me more than a full work-day to make this thing and I just don't have the motivation (financial or otherwise ;) ) to bother right now.

So, 🙇‍♀️ I'd like to apologize in advance for rambling bits & sentences that should have been cleaned up, and images that could have been cropped more, and all the other stuff that editing would have fixed.

masukomi, to random
@masukomi@dice.camp avatar

FATE continues to be something of a Holy Guide for me in developing my game. There are SO many aspects‡ of it I love.

BUT every time i think of playing it I think about this graph, & the implication that the dice are only barely introducing any variance. 60% of the time you will roll whatever your stat is. 80% of the time you'll roll your skill +/- 1.

I feel like why are we even bothering to roll?

And then I think about stunts.

‡ 🤭
🧵1/8

masukomi,
@masukomi@dice.camp avatar

You can describe your stunt in myriad ways, but at the end of the day it's almost always the same 3 options & they don't feel special to me.

Maybe this is like the scene in the matrix where Cypher says "I don't even see the code. All I see is blonde, brunette, redhead."

It may be, but I think it's more than that. I feel like Genesys' Talents & Savage Worlds' Powers are ultimately very similar solutions.
🧵3/8

masukomi,
@masukomi@dice.camp avatar

I think they're both ultimately just a collection of common levers that you choose from to create a new one & then flavor it as you see fit.

Scrolling through SWADE i'm seeing stuff like: targets get a -2 penalty, raise / lower a skill by 1, add +2 to a roll, you get to do a minor thing no-one else can do (divination), etc.
🧵4/8

masukomi,
@masukomi@dice.camp avatar

BUT it feels cool. It's not nearly as flexible as FATE, because everything's predefined, but because there are more levers to pull & pre-defining things lets you present each one in a cool way, it FEELS cool, AND it doesn't feel like regardless of what stunt/power you have it's ultimately just the same 3 things.
🧵5/8

masukomi,
@masukomi@dice.camp avatar

Divination is a great example of this. In FATE you'd probably say something like "once per day you can spend 1 Fate point & roll <skill here> to contact the spirit world" and that TOTALLY works, but that doesn't sound NEARLY a cool as this.

🧵6/8

masukomi,
@masukomi@dice.camp avatar

I think the takeaway is that the more generic your system is the more levers you need to provide for use when defining the things that make characters special.

This means that players wouldn't be able to easily & quickly create their own stunts, but maybe that's ok. There are ways to compensate & balance that out.
🧵7/8

masukomi,
@masukomi@dice.camp avatar

You can also see that how you present a thing to a user makes a huge difference. My FATE "divination" ability above is boring. SWADE's is cool, but the real difference is presentation not mechanics.

Deflection's like this too. It SOUNDS cool, but folks are unlikely to write something that cool sounding during FATE character creation.

Also, it's easy to choose from a list of cool things. Creating an ability & deciding the levers it pulls at teh table with friends? Not so much.
🧵8/8

masukomi,
@masukomi@dice.camp avatar

re & probabilities.

If you just reset your 🧠's perspective such that it expects to roll whatever your skill is minus one, then 80% of the time you'll be correct, or better than correct.

Kind-of like how the Ubiquity system uses d2s and allows you to always just take 1/2 of whatever your score is instead of rolling.

Rolling feels pointless / predetermined.

To me it makes more sense to just throw away the dice in those situations & use something like No Dice No Masters.

masukomi,
@masukomi@dice.camp avatar

@fabiocosta0305 sure, and those are good suggestions.

However, like i showed, it's not a question of IF you can create one, but how much cooler the SWADE one sounds even if it's ultimately VERY similar.

The fact that your examples are both +2 to X kinda reinforces my other point that all FATE stunts are just the same three thing.

Ex.
them: I've got a cool FATE stunt that....

me: Lemme pause you right there. It gives you +2 to a roll doesn't it?

them: uh... yeah.

;)

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