@psilocervine@peoplemaking.games
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psilocervine

@psilocervine@peoplemaking.games

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eniko, to random
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i know im supposed to be on break but i got bored and started working IM SORRY

psilocervine,
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@eniko I TOLD YOU ABOUT THE POGS

eniko, to random
@eniko@peoplemaking.games avatar

Wtf am I even supposed to do during a week off

psilocervine,
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@eniko get really into pogs

mcc, to random
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Heeeck I dunno if I'll be able to test it before the stream but I think I just got .xm/mod tracker file playback working on the Analogue Pocket

Screenshot is highly significant to me but it is complicated to explain why this is proof I can run it on the Pocket

psilocervine,
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@mcc confused the analogue pocket with the playdate and was imagining a tracker you had to crank to play/ move to new rows

mcc, to random
@mcc@mastodon.social avatar

Would it be weird to learn Street Fighter 6 just so I can play as Marisa

psilocervine,
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@mcc No, but it WOULD be weird to learn Street Fighter 6 just to play as Nash

mcc, to random
@mcc@mastodon.social avatar

Pulled up YouTube, there was a new row in the video recommendations and—

Well, I don't strictly speaking want this in my YouTube feed, but this is… cool, actually

psilocervine,
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@mcc I think they were going away as in they were leaving the experimental phase you could access a while ago in youtube premium? I remember getting the "playables are going away" thing like 4 months ago or something and they just came back one day

psilocervine,
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@tsrono @mcc "YouTube Playables are “going away” on March 28, according to the platform’s Experiments page. The feature was available to Premium users via Android, iOS, and the web."

Yeah, the experiment version for premium members, as I said. Clearly this is the public rollout

unormal, to random
@unormal@mastodon.social avatar

I'm sure this made sense to someone

psilocervine,
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@unormal sealed types are the bane of my existence, I swear

psilocervine,
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@eniko @unormal cracking open StringBuilder like it's an ancient tomb

eniko, to food
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so apparently the big secret to tasty fries is ... peanut oil. you cook em in peanut oil. or toss them in it and airfry em. that's literally all you need

psilocervine,
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@eniko Peanut oil is my go-to for a lot of things. When I cook chicken breasts, I'll rub them in oil and cook them in the oven as normal and they'll get this real nice crisp to then

psilocervine,
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@eniko I've found it gives a crisp and just a hint of flavour that works really well, it pretty quickly became my favourite cooking oil

grumpygamer, to random
@grumpygamer@mastodon.gamedev.place avatar

Screw it. If you kill a NPC they are dead. There are only a small handful of quests that are required so I just need to protect those NPCs. If you go around killing NPCs then it's less quests for you.

psilocervine,
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@grumpygamer Once I didn't want to code a system for managing respawning in-game resources so I just didn't. Pick too many apples? Damn buddy that's rough

roxy, to random

me when I need to see what the game looks like when it's async saving/loading data but windows is installed on my NVMe drive so these actions happen immediately

psilocervine,
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@roxy legit I have a 5400rpm drive in an enclosure just for testing worst case scenario stuff

roxy, to random

me when I'm the final boss

psilocervine,
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@roxy is he not

grumpygamer, to random
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I real want to make my "Slower than Light" game about a journey to our nearest star that takes 16 years in real time. Your job is to keep the ship running. But making that seems too hard so I'm going to go watch TV.

psilocervine,
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@grumpygamer I seem to recall The Longing, a game that plays over the course of just one year, took six years to develop too. While I doubt it would scale linearly, that's 96 years of dev time if it does and an episode of Columbo only takes an hour and a half to watch by comparison

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