@mcc I think they were going away as in they were leaving the experimental phase you could access a while ago in youtube premium? I remember getting the "playables are going away" thing like 4 months ago or something and they just came back one day
@tsrono@mcc "YouTube Playables are “going away” on March 28, according to the platform’s Experiments page. The feature was available to Premium users via Android, iOS, and the web."
Yeah, the experiment version for premium members, as I said. Clearly this is the public rollout
so apparently the big secret to tasty fries is ... peanut oil. you cook em in peanut oil. or toss them in it and airfry em. that's literally all you need
@eniko Peanut oil is my go-to for a lot of things. When I cook chicken breasts, I'll rub them in oil and cook them in the oven as normal and they'll get this real nice crisp to then
Screw it. If you kill a NPC they are dead. There are only a small handful of quests that are required so I just need to protect those NPCs. If you go around killing NPCs then it's less quests for you.
@grumpygamer Once I didn't want to code a system for managing respawning in-game resources so I just didn't. Pick too many apples? Damn buddy that's rough
me when I need to see what the game looks like when it's async saving/loading data but windows is installed on my NVMe drive so these actions happen immediately
I real want to make my "Slower than Light" game about a journey to our nearest star that takes 16 years in real time. Your job is to keep the ship running. But making that seems too hard so I'm going to go watch TV.
@grumpygamer I seem to recall The Longing, a game that plays over the course of just one year, took six years to develop too. While I doubt it would scale linearly, that's 96 years of dev time if it does and an episode of Columbo only takes an hour and a half to watch by comparison