relic_

@relic_@lemm.ee

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relic_,

Worth mentioning it’s actually quite small by mass (only 1% or so of what goes in), but only a few places actually separate out those isotopes.

relic_,

I won’t aim to change your mind but I’ll add that one of the reasons they’re so expensive is, at least in the US, there is simply a struggle to build mega engineering projects. From project management to the blue collar skills required (nuclear isn’t the only large scale engineering project with cost overruns). Things were more favorable in the 80s when plants were built somewhat regularly and the country had collective experience completing these projects.

Renewables are similar too on both the installation and design side. More experience in manufacturing, developing, and installing helps to lower costs.

relic_,

Doesn’t work for me at all on Ubuntu, but nice to see they’re finally getting a Linux client out.

relic_,

Late to reply but the issue was fixed.

relic_,

Yeah your understanding about the towers is correct. I don’t think it’s inherently bad, I’ve even enjoyed it in some of the AC games, but in rebirth it just feels like a bad chore list. Some of the combat challenges can be interesting but the ones with the summon stones (I forget the name, but they reduce the power of summon fights and do other things) and scanning the life springs are just terrible imo.

relic_,

Is there enough gear/experience to just skip the open world stuff? It wasn’t clear to me when playing if I would hit a wall and needed to grind on the open world to progress.

relic_,

This is a pretty bad take and I feel like you must have not really played tribes very much. Comparing tribes to CS? Really? You think the popularity is because of the team sizes?

The fact that they are only implementing 16v16 seems like a warning flag to me. I wouldn’t be surprised if this ends up as a mediocre experience with a few tribes mechanics just largely trying to cash in on name recognition.

relic_,

If you’re not paying for a service, then you’re the product. I never understood the expectation that people should just provide you email and storage for free, because?

relic_,

Nah I’d disagree. Infinite growth motive doesn’t necessarily apply to private companies. To suggest there’s unbridled greed present in every company is just a falsehood.

relic_,

That applies to the software itself, sure, but only if you bring your own infrastructure. Large scale FOSS infrastructure services are going to be the exception not the norm.

relic_,

Yeah I’m sure shell and co really forced the sale of 750k F-series trucks last year, right?

relic_,

I would agree with this, I use Nvidia cards for professional work on Linux and I’ve never had a problem. Yeah there’s some upfront work configuring the drivers, but I’ve never had it take more than an hour to setup.

YouTube is axing its ad-free Premium Lite subscription plan - The Verge (www.theverge.com)

I was happily using this for a year or so now. Feels fairer than using an ad blocker. But now they apparently want more money out of people. Feels like some sort of internet video apocalypse is happening, where the services become extremely fragmented and expensive, like YouTube, netflix, hbo, Hulu, Disney+ and whatnot. Each...

relic_,

YouTube already does that, though? In fact your premium sub helps creators much more than a non-premium viewer does. Of course the multiplier proposition would be new/different.

Not trying to shill for YouTube but that’s one of the main reasons I have a subscription is to support creators I like.

relic_,

This drives me crazy every time I see it so I’m glad to see others recognizing this. Yes game production has gone up, but the market has massively increased. Your costs are fixed; doesn’t matter if you sell 10,000 copies or 10,000,000. More people are gaming than ever so when I see all these attempts to squeeze more money from consumers to address rising costs I have no sympathy for the publisher.

relic_,

I wouldn’t say they’re great; they’re adequate. There’s a lot of issues with the bulb firmware that still needs ironing out both with stability and feature set.

relic_,

Basic features like turning a bulb on with a set brightness or color (if you’re lucky, you can turn on with a set brightness). No support for scenes (due to matter spec) which can lead to issues sending commands to light groups. And if you want to actually update bulbs good luck because it’s buggy as hell.

relic_,

Factor 1: Not quite accurate. Yes there are categories of waste; the names change depending on the regulator. The lower level wastes are already disposed of in the US (there are already four such facilities). The politically charged problem is always the spent nuclear fuel itself.

Factor 2: Senator Reed (D-NV) was a former Senate majority leader. He extracted the defending of Yucca Mountain from the Obama administration as a concession to pass Obamacare. It’s still technically viable and not disposing of waste costs enormous amounts of money. The federal government is legally obligated to take spent fuel off the hands of operators. Obviously they have not, so the government is sued (and loses). This has cost the government roughly $20b for their inaction see here..

Factor 3: You can recycle spent fuel but there’s no concept as spent fuel with zero radioactivity.

Two largest problems in the US: Inability to manage waste and inability to execute on large scale construction required for nuclear.

relic_,

Liking a game despite its flaws doesn’t mean it’s a good game that deserves a high score.

relic_,

I’m not really convinced that a GPU backend is needed. Was there ever a comparison of the different CLIP model variants? Or a graph optimized / quantized ONNX version?

I think the proposed solution makes a lot of sense for the task at hand if it were integrated on the pic-rs end, but it would be worth investigating further improvements if it were on the lemmy server end.

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