Infosec Professional, 2023: I am an expert with years of experience who understands best security practices and the most urgent vulnerabilities plaguing the Internet in the modern day and age
Infosec Professional, 2024: This is my farm. I grow potato. I do not live within a five mile radius of a power line or any other functioning electronics.
I have this urge to play Minecraft but I don't want to rejoin the multiplayer server. It's not that it's a bad server; quite the opposite. But being absent from an active server hosting a sandbox game means you join in and everything is unrecognizable and they've got this crazy economy system going and I'm like I just wanna play with silly blocks.
I'll be honest: SO's utility has, along with a number of online resources for technical information, degraded considerably in recent years. It's hard to put my finger on when this started happening, but the days of "I just copied the code off of SO" are years behind us.
Partly this has to do with the proliferation of web platforms. When everyone was using jQuery it was easy to consolidate common questions and answers. Not so much anymore.
So the news about LLM integration is just the final layer of icing of the shit cake that SO has turned into in recent years. Basically it will accelerate what has been an ongoing entropy issue with the site.
One of my favorite things about Discord for Ubuntu is how it now makes you download and manually install a new deb file twice a week. "Today's you're lucky day!" Is it, Discord? Is it really?
One thing I wish #PeerTube did was post a federated announcement whenever I went live. Right now I have to post things manually just like I did on Twitch which sort of defeats the purpose.
"But you can just create a new live video every time you go live and it will federate that" Do you know what a pain in the ass that is?
@zalasur Hum I think it's because Mastodon doesn't support Update activities on Video, and so it won't update the Note that was previously created on first livestream.
I think I've finally put my finger on what's been bugging me about modern game design. It's not the mechanics or storylines or anything like that.
What has been bugging me the most is that the assets in most games released these days look like they've been molded from plastic to look like children's toys.
Is this a Unity thing? It seems to be especially prevalent in games developed on that platform.
I can assure you that the last sort of guy you want to protect you from a bear out in the woods are the men who claim they can protect you from a bear out in the woods.
The only sane response to having a bear in your immediate vicinity is to find a new vicinity to be present in. And quickly.
I'm going to try to get that technical stream going today. One thing I need to be a bit careful about is hooking up my S3 bucket in the CMS config. I want to try to avoid exposing my credentials so I think I'll work on that before going live.
If it turns out I can't get around to it today, I'll do another Dwarf Fortress stream instead.
And maybe someone is already working on it. There's that possibility as well. I can't be the only one using Keystone who's wondered if ActivityPub would be a good addition to the CMS.
But those are far-off solutions. For now, let's get the website working and we'll sweat the big stuff later.
Ah ha, so I think I found it. MobX. I've used it with React. In fact, it's what is being used by my current website. MobX has the benefit of not being opinionated and since I already have experience with it, I already have a head start on the learning curve.
I just need to figure out the integration piece with Lit.
Ok, so I think I'm set on the tech stack for my new web site.
Ironically the only major change after all that talk about refactoring was switching from React to Lit. 😅