That won't result in certain doom for the video game industry, no sir!
I was too young to fully appreciate the scope of the first death of the video game industry, but if it happens again, I'll be paying very close attention. People will want a post mortem, and I may as well be the one to document it. (Maybe Microsoft will have to bury the Xbox brand in the same landfill where they uncovered all those E.T. cartridges.)
But they can't sell you more shit if they didn't have planned obsolescence baked in!
(It's a little sobering realizing that technology is old enough to be, you know, OLD. Nothing about this is novel to anybody anymore. We're way, way past being impressed by two lines batting a dot around.)
The Reuben is up there. A delightful combination of creamy (Swiss), hearty (Rye), salty (corned beef), sweet (Thousand Island dressing), and tart (sauerkraut). Those are like, the Power Rangers of sandwich ingredients. When they combine, the end result is unstoppable.
Those things aren't like the K9 unit in the C.O.P.S. cartoon, or even like Goddard in Jimmy Neutron. They're terrestrial drones. Comparing them to dogs is either incredibly generous to them or incredibly insulting to the dogs.
Hardware wise, that's been pretty much the case forever (example: Atari 5200 is a consolized Atari 400 computer), but it's that simplified interface and the instant gratification that makes the distinction between the two. On a game system: insert game. Press start. Play game. On a computer? Tons and tons and tons of loading and file management and updates and passwords and downloads and accepting EULAs and Oh God now it's crashed and I have to start the damn thing all over again.
Game consoles satisfy that urgent need for "ME GAME NOW." At least, they used to. In the olden times, you could start a game in the time it takes for you to drop a quarter in the machine and press 1P. Now, it seems like game companies do everything within their power to delay that dopamine fix on consoles... which is uncomfortably close to the gaming experience on computers. "Another cut scene? Gee, great. It's not like I started this video game to play a video game."