Goronmon

@Goronmon@kbin.social

Vague Patch Notes: Default MMORPG genre features change over time, and that’s OK (massivelyop.com)

I am mostly posting this article because MMORPGs are one of my favorite genres, despite my lack of time to play them these days. But overall I have been pretty disappointed with the direction the genre has taken. Moving more towards solo-play, story-heavy, and small-scale theme-park style content.

Goronmon,

ISPs are one of those industries where you are likely going to be choosing the lesser of evils. And as much as Google sucks, I would choose them if the alternative was Comcast.

Goronmon,

Yeah, it's going to come down to the choices.

It's why I still have Google Fi. When I switched it was because both Verizon and T-Mobile had pissed me off and I wanted to try something new. Haven't had any issues in the years since and I'll likely keep it up until the moment Google gives me a reason to switch.

Goronmon,

keep in mind that unreal engine is also open source.

The Unreal Engine is not open source by any reasonable definition of open source. Being "source available" is not the same as open source, as you can't use the code whoever you like.

Goronmon,

you can’t use most open source code “however you like” either

Alright, sure my language was overly broad. "The licensing is restrictive in a way which makes it clearly not open source." would have been a better choice.

...the main restriction with unreal engine is that you can’t mix it with copyleft licenses and you can’t use it commercially.

So, it's not open source.

...but you can do what most people want to do, modify, extend, fix, learn. that’s the most relevant thing for what we are talking about here

That still doesn't make it open source, mainly because you are missing one of biggest aspects, distribution.

Goronmon,

Also, you can distribute your version, of course you can.

Are you sure?

You may Distribute Engine Code (including as modified by you) in Source Code or object code to a third party who is separately licensed by us to use the same version of the Engine Code that you are Distributing.

Any public Distribution of Engine Tools (e.g., intended generally for third parties who are separately licensed by us to use the Engine Code) must take place through a marketplace operated by Epic such as the Unreal Engine Marketplace (e.g., for Distributing a Product’s modding tool or editor to end users) or through a fork of Epic’s GitHub UnrealEngine Network (e.g., for Distributing Source Code).

So, you can only distribute source to people who are specifically licensed by Epic to use the source. That sure doesn't sound anything like "open source" to me.

Goronmon,

Source available is open source. There’s a recent movement trying to redefine open source to refer only to FOSS, but it’s pretty stupid.

You have it reversed. The "source available is open source" argument is the more recent idea. Unless by "recent" you mean "in the last 30 years".

Goronmon,

It proceeded without incident but I couldn’t help feeling nervous to trust that its lidar saw me and it interpreted me as a human.

I can't say I view an average driver with any more trust though.

Goronmon,

The qualifier is just pointing out that most of the content on the blog is centered around MUDs as opposed to other types of text-based games.

Goronmon,

Long are the days that devs would need to write their own tools and even engines to put the game running. Some (like Naughty Dog) would even hack the hardware in order to bypass limitations of it.

Re-using engines has been around for basically as long as game development has existed. This idea of some mythical age when game development was more "pure" is a fantasy. What has changed is that expectations on AAA titles has grown to the point where it's extremely difficult to roll your own engine if you are committed to many, many years of work.

Not to mention, it certainly doesn't guarantee that the engine performs well. Look at Starfield or Baldur's Gate 3. Both have noticeable issues with performance, and both are built on in-house engines by their respective studios.

Goronmon,

You also some aspect of this old XKCD: https://xkcd.com/927/

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