Teali0
Teali0 avatar

Teali0

@Teali0@kbin.social

Good news everyone!

Moderator at /m/thescarydoor
Aggressive Inline skater

/kbin - a few quick announcements

Good morning! :) Today I want to focus mainly on reviewing the pull requests you've submitted. There are many great things there that will help improve the kbin experience. That's amazing, thank you! I'm also in the final stages of sorting out the infrastructure-related formalities. Soon, the situation with the website's...

Thank you so much for your support! 😍

I just saw an email from Buy Me a Coffee. Not just one. I went in, and I'm truly shocked. Thank you all for the support; I would like to thank each and every one of you individually someday. Honestly, I don't know what to say. The account balance is $350, which will definitely allow me to develop kbin faster or at least not...

/kbin update - upvotes, boosts, languages...

Hi everyone, You may have noticed a small change on the website. From now on, upvotes work just like on Lemmy - they are equivalent to Mastodon's "favourite." You can boost a post using the button that replaced "favourite." Another change is that you can now rate and boost your own posts. Boosting has a one-time effect - it...

beefcat,
@beefcat@beehaw.org avatar

I love how weirdly unapologetically uplifting this game is. WIth a post-apocalyptic premise, and a name like Death Stranding, you would expect something dark, violent and depressing. And while it does have these elements, they play second fiddle to the game's positive message about community and working together. All reinforced through both story and well thought out gameplay systems.

I think this is really driven home by how heavily the player is punished for killing people. It's not just some Splinter Cell-style radio message about trying to keep casualties to a minimum. If you actually manage to kill a single person, you pretty much have to drop anything you were doing and devote the next half hour to cleaning up the mess you made before it literally blows up in your face.

aaronbieber,
@aaronbieber@beehaw.org avatar

The moment "Don't Be So Serious" starts playing on your first delivery will live rent-free in my head for the rest of my natural life.

knokelmaat,

I totally agree, this game is just so obviously anti violence, really nice change from all the other big games.

Johnnypneumoniac,

I think 3 hours in I had only "played" for about 30 minutes, and to me, most of the story at that point was just trying to be as ridiculous and disturbing as it possibly could. Most of the gameplay was just avoiding falling cause dude doesn't know how to walk. I had to go do something else at that point so I quit and never ended up coming back to it.

Maybe if I hadn't gotten it free I might have given it more of a chance, but I definitely wasn't a fan.

hadrian,

Felt similar, especially about Sam's difficulty in walking lol. Would be interested to hear from someone who's played longer whether the falling over stuff gets better or not? Or, if it's just my own incompetence, but iirc I was holding down L2 and R2 the whole time, just to avoid toppling head-over-heels.

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