noobdoomguy8658
noobdoomguy8658 avatar

noobdoomguy8658

@noobdoomguy8658@kbin.social
noobdoomguy8658,
noobdoomguy8658 avatar

They're all physical if you go far enough - they're just not on your phsycial medium (yet)...

Why are neurotypicals in charge of making up the social rules? They're not even very good at it.

Edit: A few people have interpreted the title as serious, so I wanna clarify that it was meant as a sarcastic joke about how little sense the neurotypical world makes to me, but it is still legitimately me asking for help understanding said neurotypical world....

noobdoomguy8658,
noobdoomguy8658 avatar

Neurotypical here, and the comment you're replying to is just right. Not to be rude, but your friend didn't do a good job explaining this stuff to you. Maybe they don't know how to properly articulate that.

Proper grammar is way less important than proper punctuation in the content of INSTANT MESSAGING. It's a matter of tradition, a certain style that came to be before a huge amount of such conversations were held over a computer keyboard without any autocompletion, as opposed to modern smartphone keyboards that correct a lot of your writing. So, back in the day, people basically used to type lazy, shortened messages to each other, akin to SMS (which was like that because the phone keyboards back then weren't all that great for long-form texts, and many tariffs charged you per character), and since that was the domain of personal conversations, this kind of style (little to no punctuation, same with capitalisation, short forms and abbreviations) is associated with informal, laid back tone.

This is fine when the context is informal and laid back, too. As your friend noted, there's many situations where people message you and feel excited or vulnerable, so they kind of expect to see... effort, I guess? I'm saying effort because you can show effort and interest with bad grammar and no punctuation - you can use words and phrases to signal your empathy and compassion or whatever they're seeking at the moment; this here is the reason why some people may see plain "K." as offensive - traditionally, it's an effort-saving way to agree with/to something, and it makes people feel like you just don't care. The comma at the end has absolutely nothing to do with it.

As for proper grammar and punctuation, it's just a stark opposite of the laid back style I described earlier, it's associated with formal speech, business, bad news, something serious in a way, etc. People don't have beef with that at all. Well, some may belive you're trying to show off your writing skills, but those are not the typical bunch even among us.

Hope it helps, even though that's a lot of text!

djlink, to random
@djlink@mastodon.gamedev.place avatar

s***

noobdoomguy8658,
noobdoomguy8658 avatar

@njamster What's more important to notice is that Redfall was clearly a management issue: trying to get MTX going, evidently raw and early launch to start printing money as soon possible, non-typical gameplay for Arkane in general. It all lines up a little too well after the acquisition - Microsoft just wanted a cash cow and forced a studio to make one, only to act surprised that another attempt at chasing shitty trends and predatory monetization didn't work, especially when you don't let the studio make the actual game to power to money flow.

@djlink @sinbad

finestructure, to Starfield
@finestructure@mastodon.social avatar

I recall #Starfield getting mixed reviews on launch. How is it a few months in?

noobdoomguy8658,
noobdoomguy8658 avatar

@finestructure None of the patches/updates addressed the biggest issue people have with the game: it's boring in many ways.

It's not engaging, it's riddled with loading screens, it can get very grind with no benefit, it's very repetitive, and its dialogues are bland in terms of writing and poorly executed in terms of interaction (the game tries to introduce multiple participants to the conversation akin to The Outer Worlds, but they all stare at you even if they're talking to a different person).

The visuals and the aesthetics are great still, but they're not enough to make a game as ambitious and budgeted worthwhile on its, especially when it has multiple heavy flaws dragging it down and drawing all the attention to themselves.

publicvoit, to markdown
@publicvoit@graz.social avatar

I'm writing a longer (as it seems) article on the lock-in effect of solutions like that are using open formats like for storage. The file format is not the only thing that might lock you in.

I did already start with a list of arguments but also want to collect your ideas so that I don't forget a good argument.

Please, no emotions, just facts and objective arguments.

Reply here in this thread and I'll collect ideas from it. 🙇

noobdoomguy8658,
noobdoomguy8658 avatar

@publicvoit I have never used Obsidian because it's closed-source - I really its backlinking feature, but I'd hate to have been accumulating a personal wiki of sorts for any amount of time only to find out that it's now less feature-rich or inaccessible because the board decides to pursue profits in a predatory way. I realize that it might be a stretch, but I'd rather not take my chances when there's safer alternatives.

I've used vimwiki since October 2024, but recently switched to Logseq as an experiment, and more convenient linking is basically the only reason I've decided to run this experiment. It's not that rare that I have to change a few filenames, which obviously broke references, so I either had to stick to the original filenames or run a script to update the broken links, but that gets tedious and involves me not forgetting to do it in the first place. The heavier solution that is Logseq does that for me.

The greatest point I see here is that I can rather easily switch from Logseq for any other software or go back to a text editor of some kind for my beloved .md files, even if with minimal changes to the files to get rid of some the software-specific markup. This is the true power of Markdown - it's basically just text with extra symbols that define the final formatting, and it makes editing it easy and enjoyable, while keeping any potential migration process and much less dreadful and dangerous.

Unfortunately, the linking is exactly the double-edged sword you're talking about it, both in Obsidian and Logseq, because its format is not Markdown-default: the double brackets/parenthesis/etc. surely won't be as easy to migrate if need be. While the page references ([[ and ]]) could potentially be resolved with a script or a vim macro, block references ((( and ))) are a greater risk, because these won't be worth much outside Logseq itself.

Over the years, I've gone from using strict plain text/Markdown for my notes and personal wikis to this, more complicated and daring relationship with a bigger tool like Logseq; I've tried various ways to format my texts, switching back and forth from more widespread long-form texts with empty lines for separators to bullet outlining, and I've developed my own syntaxes and legends for them. I've never found an approach that I would consider perfect. For now, it seems like going for an open-source tool that relies on an open-source extension is the best I can actually get, with the added benefit of other features typically included in such software.

For I now, I guess there's always a catch, always a trade-off.

noobdoomguy8658,
noobdoomguy8658 avatar

@gisiger thank you for the reads! Out of everything I've tried for PKM and the like, I somehow never tried going with the OBTF. I guess the years that I haven't been using vim made me dread longer files like that, but I might give that a try and make extensive use of folding things by indentation.

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