@njamster What's more important to notice is that Redfall was clearly a management issue: trying to get MTX going, evidently raw and early launch to start printing money as soon possible, non-typical gameplay for Arkane in general. It all lines up a little too well after the acquisition - Microsoft just wanted a cash cow and forced a studio to make one, only to act surprised that another attempt at chasing shitty trends and predatory monetization didn't work, especially when you don't let the studio make the actual game to power to money flow.
Add comment