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Monster Hunter Books: Monster Hunter Illustrations 1-3

Hello, today I'd like to share the first part of my collection of Monster Hunter books. The first series presented here are the fairly well-known Illustration books. Reprints of all three books in English have appeared on Udon Entertainment's official website in the last few months, although they do not seem to be listed at the...

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In GU there's a higher need for material gathering during hunts and item preparation before hunts. Rise took away the need for cold and hot drinks. Whether or not that was a valid quality of life change, it is a necessity to keep in mind in certain maps in GU. Whetstones, bugnets, and pick axes also break.

Combat has more emphasis on animation commitment, timing, and placement. GU has a certain turn based sort of rhythm in combat. Punishment for breaking the rhythm is higher since there aren't wirebugs to gain distance after getting slammed. I haven't played in a year, but I do remember fights lasting longer than Rise. Some can go on for 20-40 minutes the first time you face a new monster. There are a lot more monsters in GU than Sunbreak. It looks like GU has 93 large monsters vs Rise with 46, Sunbreak with 27, so 73 total. One criticism I've read about GU is the pacing and lack of story. Since it's a generational celebration and there are so many monsters, you don't get the handpicked progression of power that's present in older titles. Rise has a more coherent story, with monsters relevant to it's progression. They missed out bringing back a few monsters, but overall Rise Sunbreak's roster is really strong. With GUs monster roster and weapon skills, there are so many monster vs weapon/skill matchups to master that you basically have near endless content.

Another difference between games is that GU has the old school map areas that you load into, meaning you can get juggled out of the area you're hit multiple times near the edge of the map. I've been juggled out of the area from multiple hits on high rank monsters a few times. It's kind of cheesy, but it gives you a moment to heal or sharpen if needed. In Rise you can wirebug to a higher area or ride your palamute to do the same, so it's different implementation of refreshing mid battle.

GU was my first view into aspects of the old school Monster Hunter games. After playing 150 hours it solidified Monster Hunter as my favorite game franchise.

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Both Capcom and the Pokemon Company must have a bet going to see who will sell more uncomfortable plushies. Who will be the first fan to post Khezu and Wiglett together? They seem very... compatible lol

sceeba,
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Playing Journey was one of the most moving and profound experiences I've ever had in gaming. I was lucky enough to play the entirety of the game in one sitting and with one partner. I knew going in that this was a co-op game. What I didn't realize was the effect it would have on me. Truly the closest to a spiritual experience I've had in a gaming setting. I sobbed as we walked into the light at the end.

The Obscure Monsters of Monster Hunter Online by CR-Volcanic (www.youtube.com)

"Following up the monsters of Monster Hunter Frontier, I now present the wild and creative creations of the Chinese MMO, Monster Hunter Online. It's my pleasure to showcase what are probably some of the most obscure creatures that this franchise has to offer"...

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As we are in the pre-reveal period between generations, I've been looking back at previous games, their monsters, and gameplay mechanics. The one game I am most interested in is the one with the least amount of info available in English, Monster Hunter Frontier. Capcom has iterated on mechanics many times before, and as we saw with Espinas in Rise Sunbreak, they no longer seem to be adverse to the idea of bringing monsters from Frontier to the mainline games. What monsters or mechanics do you think Capcom would bring back from Frontier to MH6 and beyond? While there are guides and discord groups with information to set up Frontier ZZ, I haven't yet played the game myself, instead relying on youtube videos like CR-Volcanic's guides to the monsters. Other than PewPewDojo and Rain Frontier Server on discord, are there any other groups or guides available for playing Monster Hunter Frontier?

sceeba, (edited ) to MonsterHunter
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Hello, today I'd like to share the first part of my collection of Monster Hunter books. The first series presented here are the fairly well-known Illustration books. Reprints of all three books in English have appeared on Udon Entertainment's official website in the last few months, although they do not seem to be listed at the time of making this post. https://store.udonentertainment.com/collections/monster-hunter

They have also shown up on second-hand online markets such as eBay and Craigslist. I found the first book at a local comic book store, so they are available in smaller book stores as well. Apologies for the less-than-perfect scans provided below. I wanted to share a few representative examples of each book. There are likely full digital copies of these books available online in other MH communities, though I am cautious to provide more than the title and publishing information. I share this information to make it easier for others to search for them online. There are a few other "series" of books that I have not seen listed in the same format that I will provide, only tangentially hinted at by comments from people on reddit, twitter, Japanese blogs and second hand shops online. Those books will be shared at a later date.

Monster Hunter Illustrations 1 - モンスターハンターイラストレーションズ
ISBN 13: 978-1-77294-085-5. ISBN 10: 1-77294-085-2
First printed in Japan on March 1, 2008.
English Publisher: Udon Entertainment. Third Printing: March 2021.
Page count: 304. Hardcover.
"Beloved by fans the world over, the Monster Hunter series takes players on an epic quest to hunt the most dangerous and fantastic creatures imaginable. Monster Hunter Illustrations collects the unparalleled artwork behind this landmark series. Inside you'll find hundreds of designs for characters, monsters, armor, weapons, and more, plus rough drawings, sketch work, and insightful creator commentary."

Monster Hunter Illustrations 2 - モンスターハンターイラストレーションズ2
ISBN 13: 978-1-77294-086-2. ISBN 10: 1-77294-086-0
First published in Japan on September 25, 2012
English Publisher: Udon Entertainment. Second Printing: March 2021.
Page count: 400. Hardcover.
"Beloved by fans the world over, the Monster Hunter series takes players on an epic quest to hunt the most dangerous and fantastic creatures imaginable. Monster Hunter Illustrations is back with this new, mammoth-sized, 400-page artwork collection! Monster Hunter Illustrations 2 covers all the third generation Monster Hunter games including Monster Hunter Tri and Monster Hunter Portable 3rd. Featured are creature designs, character designs, armor, weapons, tons of rough sketches, and more!"

Monster Hunter Illustrations 3 - モンスターハンターイラストレーションズ3
ISBN 13: 978-1-77294-135-2 ISBN 10: 1-77294-135-2
First published by Futabashi Publishers Ltd. 2015.
English Publisher: Udon Entertainment. First Printing: August 2020.
Page count: 376. Hardcover.
"Beloved by fans the world over, the Monster Hunter series takes players on an epic quest to hunt the most dangerous and fantastic creatures imaginable. Monster Hunter Illustrations is back with this new, leviathan-sized, artwork collection! Monster Hunter Illustrations 3 covers the fourth generation Monster Hunter game - Monster Hunt 4 Ultimate. Featured are creature designs, character designs, armor, weapons, tons of rough sketches, and more!"

Imgur album: https://imgur.com/a/eTNmUIz
Edited for additional information and grammar.

sceeba,
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As we are in the pre-reveal period between generations, I've been looking back at previous games, their monsters, and gameplay mechanics. The one game I am most interested in is the one with the least amount of info available in English, Monster Hunter Frontier. Capcom has iterated on mechanics many times before, and as we saw with Espinas in Rise Sunbreak, they no longer seem to be adverse to the idea of bringing monsters from Frontier to the mainline games. What monsters or mechanics do you think Capcom would bring back from Frontier to MH6 and beyond? While there are guides and discord groups with information to set up Frontier ZZ, I haven't yet played the game myself, instead relying on youtube videos like CR-Volcanic's guides to the monsters. Other than PewPewDojo and Rain Frontier Server on discord, are there any other groups or guides available for playing Monster Hunter Frontier?

sceeba,
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The romanticism of flight, chivalry of air combat, and the sincere humanity throughout the series is what made me a fan many years ago.

https://m.youtube.com/watch?v=DCoHdkaGnpU

sceeba,
sceeba avatar

As we are in the pre-reveal period between generations, I've been looking back at previous games, their monsters, and gameplay mechanics. The one game I am most interested in is the one with the least amount of info available in English, Monster Hunter Frontier. Capcom has iterated on mechanics many times before, and as we saw with Espinas in Rise Sunbreak, they no longer seem to be adverse to the idea of bringing monsters from Frontier to the mainline games. What monsters or mechanics do you think Capcom would bring back from Frontier to MH6 and beyond? While there are guides and discord groups with information to set up Frontier ZZ, I haven't yet played the game myself, instead relying on youtube videos like CR-Volcanic's guides to the monsters. Other than PewPewDojo and Rain Frontier Server on discord, are there any other groups or guides available for playing Monster Hunter Frontier?

sceeba,
sceeba avatar

As we are in the pre-reveal period between generations, I've been looking back at previous games, their monsters, and gameplay mechanics. The one game I am most interested in is the one with the least amount of info available in English, Monster Hunter Frontier. Capcom has iterated on mechanics many times before, and as we saw with Espinas in Rise Sunbreak, they no longer seem to be adverse to the idea of bringing monsters from Frontier to the mainline games. What monsters or mechanics do you think Capcom would bring back from Frontier to MH6 and beyond? While there are guides and discord groups with information to set up Frontier ZZ, I haven't yet played the game myself, instead relying on youtube videos like CR-Volcanic's guides to the monsters. Other than PewPewDojo and Rain Frontier Server on discord, are there any other groups or guides available for playing Monster Hunter Frontier?

sceeba,
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Additional video interview with Ryozo Tsujimoto, the executive director/art director - Kaname Fujioka, and the director - Yuya Tokuda here: https://m.youtube.com/watch?v=eGLyKqhMzRg

Sounds like we're getting a new trailer at Summer Games Fest on June 7th!

sceeba,
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Additional video interview with Ryozo Tsujimoto, the executive director/art director - Kaname Fujioka, and the director - Yuya Tokuda here: https://m.youtube.com/watch?v=eGLyKqhMzRg

Sounds like we're getting a new trailer at Summer Games Fest on June 7th!

sceeba,
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I'm hoping for a Q1 2025 release! That wait wouldn't be too bad. Hopefully they don't show off all the new monsters in trailers like they did with Rise.

sceeba,
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Confused about the new direction they're going in? Seems like a mix of some aspects of World and Rise, with character designs from 4, maybe even actual characters from 4 just older.

sceeba,
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Additional video interview with Ryozo Tsujimoto, the executive director/art director - Kaname Fujioka, and the director - Yuya Tokuda here: https://m.youtube.com/watch?v=eGLyKqhMzRg

Sounds like we're getting a new trailer at Summer Games Fest on June 7th!

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