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Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

I'm mildly embarrassed I can't think of a better solution for this. 24 export variables for 24 hours.

Schedule is a component that some NPCs will have, and tasks are resources to be dragged and dropped in.

Problem is most will be empty, since tasks take more than 1 'slot' to complete. But I need this easy for a non coder to use.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@Craigp Tricky part is I need the slots open and visible to cut down on errors.

But I cant seem to pre fill an exportable array with resources, or if I can I'm doing it wrong... I'm not even sure HOW I would like it to display... I guess really I'd need a custom display in a grid of some kind to REALLY make this work well, and that is certainly out of scope for this.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@stephann Oh hm, that WOULD be a pretty good alternative. Easy fast mock up too, I'll give it a whirl and see how I like it.

Craigp, to random
@Craigp@mastodon.social avatar

I think it's interesting how games have become impossible to market to me.

I dunno if I'm unusual, but I think exactly zero standard channels still hit me. Even on games I would be interested in, I simply won't hear about it.

I have to block ads because they're all trash. I'm not following any gaming review sites because they're all ads. I'm not following any social media game reviewers because they're all on a platform I can't see. And I don't follow discourse.

It's all turned invisible.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@Craigp I have fond memories of EGM and Nintendo Power magazines back in the day. NP was obviously a big ad, but I remember EGM actually giving 1-4 out of 10s on a semi regular basis.

I think I trusted them back then, which was important as my odd jobs and allowances only got me so far.

These days, its mostly browsing steam and seeing if something clicks, nothing else.

dopey_kun, to random
@dopey_kun@sakurajima.moe avatar

Why do I keep reading comments on YouTube shorts?

Why do I even keep watching YouTube shorts?

The content machine really knows how to get me hooked chasing dopamine while simultaneously ruining my day.

Is this how addicts feel?

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@dopey_kun why even do dishes if you don't have a good video essay to watch while you do it?

Nifflas, to random
@Nifflas@mastodon.gamedev.place avatar

One of my favorite challenges in any metroidvania is "get from point A to point B while special conditions apply"

Things like, I can't jump, I'm carrying a heavy object, there's a time limit, a monster is chasing me.

Challenges that requires me to understand the world, think about the spaces, plan a route, weigh different choices, and finally execute my plan.

It's incredibly satisfying, and very underused.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@Nifflas definitely having flashbacks to that... Was it a flower maybe, in Hollow Knight. Not sure I completed that come to think of it, got very frustrated lol.

Tearcell, (edited ) to godot
@Tearcell@mastodon.gamedev.place avatar

@rhazn Attempt 1 at using a hinge joint 3d to make a Srimech to help flip the tank...

I have literally no idea what is happening LOL

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

Attempt #2
I swapped from a HingeJoint3D to a JOLTHingeJoint3D cuz I'm using the jolt physics engine (whoops). This was me messing with the Lower Limit live.

While not the effect I'm looking for yet, it does show I'm on the right track (hopefully).

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@linkovitch definitely need to figure out how to count 'flips' and record some very annoyed vocals as the number climbs lol.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@linkovitch you're on to something heh

BreoganHackett, to random
@BreoganHackett@mastodon.gamedev.place avatar

Playing Turok today for the first time and it's got to be one of the most fun titles I've tried from that era of shooters. Not sure what people's take on the cultural stuff at play is, it certainly feels like a product of its time...

Always impressed by Night dive ports though, clean and smooth play.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@BreoganHackett original trilogy Turok?

It's weird cuz I think the original is better than Turok 2 to play, though the 2nd may be on paper the better game... I just enjoyed the first one way more and actually finished it, unlike the sequels which I stopped late into them.

Turok 2 definitely had the better sound track. Though.

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

This we are showing our rigid body tank running through rigid body blocks that were a building before I knocked it over.

Performance has been a recurring problem in this project... A big goal is impact and destruction, which is all good until the frame rare starts dropping! Things are smooth here, mainly because there are no path finding enemies.

Our arcadey tank tries to climb a pile of Lego block like debris.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@foxysen debug draw plugin has been a real godsend while learning 3D, and it just handles that debug text so we'll to boot. Definitely a must have plugin to me

https://github.com/DmitriySalnikov/godot_debug_draw_3d

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@rhazn gotta come up with a good solution to flipping over tho. Making it just not happen is possible I guess, but making flipping fun too would be better.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@rhazn oh geez this is a good reference in general for what we wanna do. Thanks!

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

Gonna commission a study to measure the correlation between age and how much you like darker coffee with a few slices of plain buttered toast

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@glassbottommeg hm hit that 40s and breakfast is definitely black coffee and buttered toast more often than not

dopey_kun, to random
@dopey_kun@sakurajima.moe avatar

I started watching Frieren again today after putting it on hold for months. The plot seems to be going somewhere serious though, and I think I kinda want something more chill.

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@dopey_kun Frieren is incredible, but I don't think any part of it is chill. I found the shows first half to be unbingable too, as there was just too much emotion and introspection to unpack. Just needed to process a lot of it.

Tearcell, to godot
@Tearcell@mastodon.gamedev.place avatar

Performance progress on the full map of this project is really coming along...

An absurd amount of physics objects DOES lead to absurd results, both in framerate and gameplay though.

A performance test with many objects ends in disaster when a rogue block knocks my tank off the map!

Tearcell,
@Tearcell@mastodon.gamedev.place avatar

@gertkeno we actually are ya. The tank is actually using some springs and coils, and I'm wondering if we have those codes wrong and that's causing the enormous kick back. Our test tank that doesn't use that system, doesn't suffer from the same bug, but we really like the effect on the tread...

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