@Craigp Tricky part is I need the slots open and visible to cut down on errors.
But I cant seem to pre fill an exportable array with resources, or if I can I'm doing it wrong... I'm not even sure HOW I would like it to display... I guess really I'd need a custom display in a grid of some kind to REALLY make this work well, and that is certainly out of scope for this.
I think it's interesting how games have become impossible to market to me.
I dunno if I'm unusual, but I think exactly zero standard channels still hit me. Even on games I would be interested in, I simply won't hear about it.
I have to block ads because they're all trash. I'm not following any gaming review sites because they're all ads. I'm not following any social media game reviewers because they're all on a platform I can't see. And I don't follow discourse.
@Craigp I have fond memories of EGM and Nintendo Power magazines back in the day. NP was obviously a big ad, but I remember EGM actually giving 1-4 out of 10s on a semi regular basis.
I think I trusted them back then, which was important as my odd jobs and allowances only got me so far.
These days, its mostly browsing steam and seeing if something clicks, nothing else.
@Nifflas definitely having flashbacks to that... Was it a flower maybe, in Hollow Knight. Not sure I completed that come to think of it, got very frustrated lol.
Attempt #2
I swapped from a HingeJoint3D to a JOLTHingeJoint3D cuz I'm using the jolt physics engine (whoops). This was me messing with the Lower Limit live.
While not the effect I'm looking for yet, it does show I'm on the right track (hopefully).
Playing Turok today for the first time and it's got to be one of the most fun titles I've tried from that era of shooters. Not sure what people's take on the cultural stuff at play is, it certainly feels like a product of its time...
Always impressed by Night dive ports though, clean and smooth play.
It's weird cuz I think the original is better than Turok 2 to play, though the 2nd may be on paper the better game... I just enjoyed the first one way more and actually finished it, unlike the sequels which I stopped late into them.
Turok 2 definitely had the better sound track. Though.
This #screenshotsaturday we are showing our rigid body tank running through rigid body blocks that were a building before I knocked it over.
Performance has been a recurring problem in this project... A big goal is impact and destruction, which is all good until the frame rare starts dropping! Things are smooth here, mainly because there are no path finding enemies.
@foxysen debug draw plugin has been a real godsend while learning 3D, and it just handles that debug text so we'll to boot. Definitely a must have plugin to me
@rhazn gotta come up with a good solution to flipping over tho. Making it just not happen is possible I guess, but making flipping fun too would be better.
I started watching Frieren again today after putting it on hold for months. The plot seems to be going somewhere serious though, and I think I kinda want something more chill.
@dopey_kun Frieren is incredible, but I don't think any part of it is chill. I found the shows first half to be unbingable too, as there was just too much emotion and introspection to unpack. Just needed to process a lot of it.
@gertkeno we actually are ya. The tank is actually using some springs and coils, and I'm wondering if we have those codes wrong and that's causing the enormous kick back. Our test tank that doesn't use that system, doesn't suffer from the same bug, but we really like the effect on the tread...