I got sprite sheets working today. When I was testing it I realized that drawing a sprite completely overwrites whatever's behind it, so I need to fix transparency tomorrow.
Unrelated, but something I realized today was that an upside of working on a 2d game rather than 3d is no quaternions 😁
Added an FPS counter and some more characters to the font
I'm grateful that the PICO-8 font is CC-0 so I can just copy that instead of trying to find a unique way to fit all letters, numbers, and symbols into 4x6 pixels 😳
I still need to add some characters to the font, then sprite sheets I think
Time for the 46th consecutive ScreenshotSaturday Mastodon Musings, an article with a selection of hand-picked Mastodon posts from last weekend's Screenshot Saturday™, each with a brief comment from yours truly.
this week i worked on adding more variety to the generated worlds, and also got jumping from the ground out into space working, which i should totally post a video of if i ever figure out how to upload those on here :marble_lesbian::marble_rainbow::marble_transgender:
Sprites are working! Lots of optimization to do, but it's progress.
There's a weird judder when the sprite's moving, I suspect it's because the update loop and draw loop are separate, I'll investigate later, maybe tomorrow.
So my game jam game is filled with programmer art and cuss words at this point but DANG LOOK AT THAT GAME PROCEDURALLY GENERATE LEVELS OMG #indiedev#gamedev#screenshotsaturday
Working on an Isometric Engine for #picotron - great fun so far! But movement and especially collision with these walls is kinda hard-any pointers to help me? #ScreenshotSaturday
Big feature in #SAGEngine (Simple Adventure Game Engine) finally unlocked ...#ink scripting! 📝🥳
Now, everything (scenes, actors, props) can be ink scripted.
This editor is close to the Inky one - syntax highlighting, compiler errors, autocomplete (inc. object/API refs) 😁
The icing on the cake was seeing the one-click, export to standalone web game ALSO working! 🙌
(Did I mention SAGE is a browser-based, mobile friendly PWA? 😉📲) #ScreenshotSaturday#GameDev#PointAndClick#AdventureGames
-new track: "Slippery slope"
-courier mode, don't let the backpack touch the ground
-"spoke card", a piece of cardboard that makes awesomely annoying noise hitting the spokes of the wheel
Thanks to everyone for the feedback & suggestions, keep them coming, please :---)
Thanks especially to @toerror for the delivery mode & spoke card suggestions!
I am trying to make different options for object inspection. Do not pay attention HUD, only the mechanics are of interest now. What else exists, remember? I want to reproduce as many as possible in order to choose for game
I feel like I'm spamming #screenshotsaturday but I'm really happy with today's progress (even though it still looks like nothing)
The current version of the C# WASM integration doesn't do multithreading so I had to implement the game loop with coroutines using IEnumerator. It's freaky but it works
Then I had a weird problem with the colors - for some reason the canvas is using ABGR instead of RGBA or ARGB 😕
Next up... sprites maybe? I'm not sure, but I'm still having fun