@davew I thought I'd pass this along. I've always loved your paragraph links / winerlinks. Today I bashed something out to do this in Javascript for my blog thats on GitHub Pages. Anyway, here is the code, if its any use to anyone take it. It's working for what I need it to do. I took some liberties with the design, but its nothing someone with a bit of web knowledge couldn't revert to your design or make their own.
There is an issue with Ivory and Shortcuts. Ivory won’t send a toot if you have multiple accounts on different servers with the same user names. See screenshots.
In a #TTRPG#GameDesign you generally have Physical(STR/DEX/CON), Mental(INT), Social(CHR), and Spiritual(WIS) focused Stats. However you only tend to take Physical Damage/healing. Some games have Mental Damage/Healing (Insanity). A few have Spiritual Damage (Mana Points/time to recharge). Almost none have Social Damage (Embarrassment).
What sort of mechanic or approach would you take to Mental, Social, and Spiritual Damage / Healing, if you were designing a game from the ground up?