@apzpins@mstdn.games
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apzpins

@apzpins@mstdn.games

A pinball addict. I tend to enjoy working on pins as much as playing them! Owner of Hopeakuula Arcade, apzpins on Twitch and YouTube. Also: cats! 🇫🇮

This account is all about casual and tournament playing, streaming, restoring, repairing and owning pinball. Other casual nostalgia and retro stuff might also sneak in. Feel free to ask me stuff.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

OutofPrintArchive, (edited ) to retrogaming
@OutofPrintArchive@mstdn.games avatar

Review for Pinball Fantasies on PC from CVG 149 - April 1994 (UK)

This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/computerandvideogames7.html


apzpins,
@apzpins@mstdn.games avatar

@OutofPrintArchive Curiously enough the engine could do multiball, none of the tables here didn't have it. Pinball Mania, running the same engine, had it in several tables. Also, the multiball physics were even worse than the single ball.

apzpins,
@apzpins@mstdn.games avatar

@OutofPrintArchive I think Pinball Fantasies was just right as is, adding the multiball would have just shown the absolutely horrible ball collision physics this game engine had.

We streamed Pinball Mania (the other game with this engine) and all we could do was to laugh. For someone who's good enough to hit moving balls and expect to hit something with them, this game's physics were something pretty sad to watch.

Here's an example: https://www.twitch.tv/apzpins/clip/ElegantJollySandstormVoteYea-eMPDX8Wljq4l2u7C

apzpins,
@apzpins@mstdn.games avatar

@OutofPrintArchive I think the original Pinball Fantasies and Pinball Dreams were best of this series. There's 6 or more games, quite often the second one to use the same engine being the worse game but with better technical solutions.

apzpins,
@apzpins@mstdn.games avatar

@OutofPrintArchive Pinbot and Highspeed were insanely good for the NES' hardware. Pretty much anything else had those tired non-scrolling top-view games, whose designers often obviously hadn't played pinball in their lives and had no idea what makes it fun.

apzpins,
@apzpins@mstdn.games avatar

@OutofPrintArchive For me, both of them hit hard as those both were in my favorite arcade's lineup at the time and when I ran out of pocket money, I still kinda got to play those even when when in lo-fi.

Highspeed's NES version struggles to bring the same kind of Steve Ritchie loop flow as the real thing does tho.

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