@sinbad@mastodon.gamedev.place
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sinbad

@sinbad@mastodon.gamedev.place

Greybeard. I’ve made engines (Ogre3D), devtools (Sourcetree, Git LFS), now games, Unreal Engine tools & plugins. Baker, coffee nerd, Cat Dad. He/him

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Craigp, to random
@Craigp@mastodon.social avatar

The stove guy is fixing the leaky stove he installed and it sounds like a very rough surgery.

Dunno if you've ever had the joy of a gas leak, but they have a tool that sounds exactly like a movie heart monitor. Beep beep beep beeeeeeeeeeeeeep.

sinbad,
@sinbad@mastodon.gamedev.place avatar

@Craigp We had this a few weeks ago. Turns out we'd probably had a very slow gas leak for years, just under the threshold. But someone accidentally added too much of the smelly additive one day and they found 3 previously undetected leaks in this street, including the one in our cupboard, because people suddenly reported them

eniko, to random
@eniko@peoplemaking.games avatar

indie gamedev is spending 3-5 years working on a game with probably at least a couple other people and then you release it and if youre fairly lucky you gross like 20-80 thousand US dollars which works out to $5000 a person a year before tax. it's a very cool and sustainable industry

sinbad,
@sinbad@mastodon.gamedev.place avatar

@gilesgoat @eniko I didn’t start gamedev “proper” until my beard was grey because I couldn’t see how to make it work financially. I hate it but it seems the times which were not hostile to indies were a temporary anomaly ☹️

I was first inspired to try during the brief 8-bit indie boom but missed the boat then (I was 10 😄). Spent most of my life wanting to do it but conditions were so frequently hostile I couldn’t afford to. In many ways I guess I was lucky to have it so starkly pointed out

sinbad,
@sinbad@mastodon.gamedev.place avatar

@gilesgoat @eniko It sucks. I ended up spending most of my time making tools for other developers instead since they’re far more reliable and you get to use mostly the same skillset. But I’m not that sensible because here I am, blowing the money I made doing that on finally rolling the gamedev dice 🙄😄

sinbad,
@sinbad@mastodon.gamedev.place avatar

@dev_ric @gilesgoat @eniko It's basically the same rules as the music industry, most of the money goes to a very thin slice of creators at the top and the people who control the money supply. Because it's a passion industry there's always more people lining up to be exploited for the tiny chance of being in the top slice and as a result the money folks pretty much can't lose. Hollywood of course has much stronger unions

sinbad,
@sinbad@mastodon.gamedev.place avatar

@gilesgoat @eniko I guess everyone's different - turns out I'm quite good at making tools for other people; I'm probably better at it than games 😄. It helps that I actually enjoy writing documentation, and figuring out how to improve my tools based on real-world feedback from different scenarios. I really like seeing what people make with my tools

glassbottommeg, to random
@glassbottommeg@peoplemaking.games avatar

Ok indies (and I'm looking especially at you Death's Door)

look, screen shake is great, but if I'm struggling with a boss because I can't see what's going on, turn off all your FX, and then beat the boss without taking a hit,

That's too much juice, let some of the juice out, be like 20% less juicy

sinbad,
@sinbad@mastodon.gamedev.place avatar

@ben @glassbottommeg I stopped playing Headlander because of the horrible pulsing controller rumble that you couldn't turn off (it had a setting but that didn't do anything). It was starting to set off my RSI

JeremiahFieldhaven, to elite
@JeremiahFieldhaven@mastodon.gamedev.place avatar

Been up to my insane shenanigans again: decided to go and visit the Jellyfish Nebula, so now my ship the Mobile Gravity Well 2 (A Type 10 Defender, a ship wholly unsuitable to use as an exploration ship...) is about 4,000 lightyears from my 'home' system in Daesitiates and still heading out. 1,500 lightyears left to cover to my target system.

Would probably be faster if I didn't keep stopping along the way.

A screenshot from Elite Dangerous showing The Mobile Gravity Well 2 landed on the surface of a rocky world, the red disk of a a brown dwarf star hangs just over the horizon with a sprinkling of stars visible in the sky.
A screenshot from Elite Dangerous showing the Mobile Gravity Well 2 landed on a sandy-looking planet, with stars and planets visible in the blue sky behind it.
A screenshot from Elite Dangerous showing the galacy map with my current location at a system with the snappy name "Pheia Ain DD-A d14-13", 42 jumps from a system on the edge of the Jellyfish Nebula.

sinbad,
@sinbad@mastodon.gamedev.place avatar

@JeremiahFieldhaven oh, what’s that galactic view mode? I always find it hard to navigate & figure out where I am in the grand scheme of things

sinbad,
@sinbad@mastodon.gamedev.place avatar

@JeremiahFieldhaven ah it was just zoomed out to the max, I’ve never done that 😃

Tearcell, to math
@Tearcell@mastodon.gamedev.place avatar

Im currently working on trajectory systems and forgot what tan() does and I kinda am embarrassed about that. Also I'm awful at trigonometry apparently. Haven't thought about it in a couple decades!

#indiegamedev #math #gamedevmath

sinbad,
@sinbad@mastodon.gamedev.place avatar

@Tearcell I’m still using the “soh cah toa” mnemonic they taught me in secondary school to this day (sine=opposite/hypoteneuse, tan=opposite/adjacent)

sinbad,
@sinbad@mastodon.gamedev.place avatar

@SmartmanApps i don’t remember that one but that’s useful

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

Turning things off and on again works surprisingly often, but the only guaranteed permanent fix is to simply turn them off

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

A persistent muffled miaow behind me indicates that Pippin has brought me one of his toys as a gift (it was in his mouth). He won’t stop until you acknowledge his gift 😄

He does this all the time, he has lots of little wool toys Marie made for him and he carries them around the house, sometimes in the middle of the night (and telling us all about it) 🙄

#caturday

sinbad,
@sinbad@mastodon.gamedev.place avatar

It’s really surprising to many how cats have very different personalities and little foibles unique to them. I’ve lived with 8 cats since childhood and no two were alike

sinbad,
@sinbad@mastodon.gamedev.place avatar

Meanwhile, Merry likes to spot birds out in the garden and tell us about them. He’s slightly afraid of pigeons though

Merry the black and white cat telling us about pigeons and being a little afraid of them

sinbad,
@sinbad@mastodon.gamedev.place avatar

And just now I was trying to clean my coffee portafilter, and Pippin watches me for a couple of minutes and then decides to try to “help”, by hooking one of the bottle brushes with his claw, stuffing it in his mouth and trying to run off with it. 🙄🙄

This guy

sinbad,
@sinbad@mastodon.gamedev.place avatar

@gilesgoat I can totally believe that having seen you & Jeff’s videos & the stories you post

glassbottommeg, (edited ) to gamedev
@glassbottommeg@peoplemaking.games avatar

Been trying to figure out how to phrase the next era of my / studio

If it's my partner and I making games, but she's a very silent artist partner and wants zero exposure, do I just roll the "single creator" angle?

It feels weird, but also a lot of single creator games sure have lots of contractors so shrug?

Like if I say "couple", EVERYONE gonna zero in on that. The angle they'll want is couple interviews. And, well. No.

sinbad,
@sinbad@mastodon.gamedev.place avatar

@glassbottommeg I think maybe don’t call it solo; people (including potential customers) can easily get a bad impression if you say that and then they find out others contributed, not knowing your reasons. Maybe just call yourself the creator or director (or auteur 😉) of the game, that tends to imply others contributed but that you’re the one person to talk to. Maybe even put your name on the front, it worked for Jordan Mechner and Archer McClean 😜

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

If the tech industry wants to impress me maybe just once they could come up with new fad that doesn’t involve pissing enormous amounts of energy and water and CO2 budget up the wall for larks

Just feck off with all this junk that makes all of the real problems of this century worse

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

It's a bit rough and ready but I bashed out a bit of documentation for SUSS today. I only realised while writing it just how much there was to talk about and how I didn't have time to do it properly. This will have to do for now, as much as I enjoy working on documentation I really have to get on with other things next week https://github.com/sinbad/SUSS

sinbad,
@sinbad@mastodon.gamedev.place avatar

I now consider SUSS (Steve's UtilityAi SubSystem for ) to be a decent Alpha (I've even tagged it!). It's behaving quite nicely in our game and while I'm sure there's more to improve, I'm pretty confident that it's usable for those happy to take the plunge.

I only started it about 2 months ago and it's my first foray into Utility AI, so you know, buyer* beware 😛

https://github.com/sinbad/SUSS

*(for the low low price of zero dollarydos)

djlink, to random
@djlink@mastodon.gamedev.place avatar

Well I guess they finally broke it enough that I can't use it, so my undecision of "I'm still kinda checking it but maybe I shouldn't" has been made for me xD

sinbad,
@sinbad@mastodon.gamedev.place avatar

@djlink oh well 🙃

sinbad, to random
@sinbad@mastodon.gamedev.place avatar

I think out of all the Star Wars stories, The Bad Batch had the best overall story arc. Bittersweet but perfect ending.

sinbad,
@sinbad@mastodon.gamedev.place avatar

@TTimo I was fine with that. Ventress popping in to solve all their problems Jedi style would have undermined it IMO when it was really about 3 battered clones barely limping over the finish line with their comrades and Omega coming to the fore

sinbad,
@sinbad@mastodon.gamedev.place avatar

@poetaster I wasn’t a fan

sinbad,
@sinbad@mastodon.gamedev.place avatar

@poetaster no, I enjoyed that (earlier seasons more). I found the Fett series a bit dull

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