Trying a gamedev trend that really speaks to me: "multiply any value in your game files or code by 1000 and post the result"
Increasing the number of particles is my purpose in life, but can the video encoder follow me on this (very bright) path?
The 13th annual Boston GameLoop returns August 3rd!
GameLoop is a user-generated unconference, meaning YOU get to pitch and vote on the day's sessions! Attendees range from local indies to folks from studios like Harmonix and Epic, Rockstar, BioWare, and Bethesda. A full day of sessions, breakfast, lunch, and a swanky t-shirt all for $50. We think it's a pretty darn good deal 🧐
I've added mouse input events, so it's possible for the player to actually do things - revolutionary!
Unfortunately a decision I made early on to use object-fit: contain; to size the canvas came back to bite me because that meant that it was impossible (difficult) to figure out the mouse position. So I had to redo the canvas sizing, but now everything works as it should.
I think its time to start talking about alternative economies. The game industry is fucked if we let techbros rugpull us every few years. How can we fund games ourselves, among ourselves?
🟢 Des fans de Medievil ici ? Loco Limbo, c'est à peu près la même chose, sauf que l'on peut détacher TOUS les membres de son corps pour résoudre des énigmes (et survivre, accessoirement).