Currently adding a new enemy that is a bit smarter. It can jump to climb, has two types of attacks, one of which is stronger and makes it impossible to use a shield, and it returns to its zone if it goes outside of it. In the future, I plan to improve the AI of existing enemies too.
Trying a gamedev trend that really speaks to me: "multiply any value in your game files or code by 1000 and post the result"
Increasing the number of particles is my purpose in life, but can the video encoder follow me on this (very bright) path?
A point-and-click adventure based on the idea of the UK colonising the galaxy post-Brexit (terrifying). The jokes don't land well, it tries to make a funny out of racism and flops, and references abound without purpose or hilarity. Nope.
There were remains of sloppy code in the loading part and entity state mangled with assets in the data of a compiled map, now switching from the menu to the game or restarting a game is instantaneous.
This week we chat about Lab Zero's final game, an intriguing action-rpg that draws influence from fighting games, metroidvanias, and southeast Asian mythology, Indivisible!
Mounting the suspension for the wheels of the rover. Of course, it would be possible to simplify everything, to make a rover with a simple wheel system, but as always, we are not looking for simple solutions
New experiment with Niagara Fluids smoke in Unreal Engine 5. The first emitter takes a spline of any shape and sends a particle along the route, this data is transmitted to another emitter for smoke. As a result, I got smoke that forms around the spline