Friday Facts #413 - Gleba | Factorio (factorio.com)
Friday Facts #412 - Undo/Redo improvements & Car Latency driving | Factorio (www.factorio.com)
Friday Facts #411 - All about asteroids | Factorio (factorio.com)
Friday Facts #410 - Rocket turret & Target priorities | Factorio (factorio.com)
Friday Facts #409 - Diminishing beacons | Factorio (factorio.com)
Friday Facts #409 - Diminishing beacons | Factorio (www.factorio.com)
Friday Facts #408 - Statistics improvements, Linux adventures (factorio.com)
Exciting Linux news :D
Friday Facts #407 - Automating a soundtrack | Factorio (www.factorio.com)
Friday Facts #406 - Space Age Music | Factorio (www.factorio.com)
how to request yellow belts in a mall to be converted to red belts
It could be done with yellow chests with filter, but also buffer chests, right?...
Friday Facts #405 - Whole belt reader, New logistics GUI | Factorio (www.factorio.com)
Friday Facts #404 - Frustration not found (factorio.com)
Friday Facts #403 - Train stops 2.0 (factorio.com)
After 57 hours, I finally have everything for blue science in Bobs&Angels! (imgur.com)
So after struggling through 57 hours of Bobs&Angels for the first time, I’ve finally got everything I need to get blue science up and running. Base has been mostly idle for the last 15 hours while I slowly spaghetti’d my way up this point. I’ve been aiming for only 30 SPM so far cause I knew it’d be slow going since...
Friday Facts #402 - Lightspeed circuits | Factorio (www.factorio.com)
Divine Automation: Factorio and phantasies of mechanization (reincantamentox.substack.com)
Friday Facts #401 - New terrain, new planet (factorio.com)
Friday Facts #401 - New terrain, new planet | Factorio (www.factorio.com)
Factorio, but Everything is RANDOMIZED (www.youtube.com)
hahah, this is hilarious. This ruins everything I’ve memorized.