Treemap Viewer (www.youtube.com)
Doing some visualization stuff...
Godot Engine 4.0 stable release (github.com)
How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars Technica (youtu.be)
Isometric Pixel art (www.slynyrd.com)
LibreJam 202212 (jamgaroo.xyz)
cross-posted from: https://lemmy.ml/post/602665...
GitHub's Game Off 2022 Jam theme announcement (github.blog)
My friend and I made a small space-horror game for Brackeys game jam 2022 (wabooti.itch.io)
My friend and I joined Brackeys game jam and developed this small space horror game. Check it out or critique my horrible art skills if you are bored, maybe even rate it if you have an itch.io account
Dev snapshot: Godot 4.0 alpha 11 (godotengine.org)
Fun channel with regular devlogs of indie game developer (piped.kavin.rocks)
The guy released already store.steampowered.com/app/853550/Equilinox/ and he works on “Home Grown” - gardening game. I like his discipline, consistency and knowledge.
Should scalable vector graphics be used in textures and character models? (wikipedia.org)
cross-posted from: lemmy.ml/post/233881...
Godot Add-on Jam #1 (itch.io)
cross-posted from: lemmy.ml/post/147882...
How to Keep Players Engaged (Without Being Evil) (www.youtube.com)
Why write an entire game (including Graphics) in a single, hand-coded JavaScript file? (www.artificialworlds.net)
Playdate! (play.date)
Tell me what do you think about this one
PVS-Studio to check Unreal Engine projects? (youtu.be)
The Consequence of the Missing References (www.coconutlizard.co.uk)
It’s been quite a while now since we last used PVS-Studio, an excellent static code analysis tool, on UE4. So we fired it up - not expecting much, to be honest, as the last time we ran the tool, UE4 was looking pretty clean. With a mixture of pulling across our recommended changes and making fixes themselves, the engine was...
KenShape - A DRM free tool that can make 3D models from source code. (tools.kenney.nl)
Free Heroes of Might and Magic II: Open-Source Project that You Want to Be Part of (www.viva64.com)
Recently we found out that the new version of the fheroes2 project was released. In our company there are many fans of Heroes of Might and Magic game series. So, we couldn’t pass it up and checked the project by PVS-Studio.
PVS-Studio for Indie Developers (www.gamedev.net)
Independent game developers, whether single enthusiasts or teams, are faced with the grave problem of having to eliminate bugs from their code. Most independent developers and even studios can’t afford the amounts of resources available to large companies to spend on testing and long debugging. And here’s where the extensive...
Amnesia: The Dark Descent or How to Forget to Fix Copy Paste (www.viva64.com)
Just before the release of the “Amnesia: Rebirth” game, the vendor “Fractional Games” opened the source code of the legendary “Amnesia: The Dark Descent” and its sequel “Amnesia: A Machine For Pigs”. Why not use the static analysis tool to see what dreadful mistakes are hidden in the inside of these cult horror...
PVS-Studio & GameDev (www.viva64.com)
We have classified our blog posts in several topics. Speaking of which, I suggest reading these articles on open source game projects and game engines checks.
Unicorns break into RTS: analyzing the OpenRA source code (www.viva64.com)
This article is about the check of the OpenRA project using the static PVS-Studio analyzer. What is OpenRA? It is an open source game engine designed to create real-time strategies. The article describes the analysis process, project features, and warnings that PVS-Studio has issued. And, of course, here we will discuss some...
The Code of the Command & Conquer Game: Bugs from the 90's. Volume two (www.viva64.com)
The American company Electronic Arts Inc (EA) has opened the source code of the games Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert publicly available. Several dozen errors were detected in the source code using the PVS-Studio analyzer, so, please, welcome the continuation of found defects review.
How the PVS-Studio analyzer began to find even more errors in Unity projects (www.viva64.com)
When developing the PVS-Studio static analyzer, we try to develop it in various directions. Thus, our team is working on plugins for the IDE (Visual Studio, Rider), improving integration with CI, and so on. Increasing the efficiency of project analysis under Unity is also one of our priority goals. We believe that static...