maxim, ![]()
I keep playing with Unreal Engine: cubemaps + simple material + plane = three-dimensional for something...
I don't know, it can be used, maybe for mysterious paintings on the wall
maxim, ![]()
I keep playing with Unreal Engine: cubemaps + simple material + plane = three-dimensional for something...
I don't know, it can be used, maybe for mysterious paintings on the wall