jargon,
@jargon@mastodon.gamedev.place avatar

I've got this really nice light wind loop going on now. The tree sway step is synchronised for all trees regardless of time of creation, but I've slightly offset it based on world X position to make it look like the breeze travels across the screen. There's also a minor variation in sway amount. What do you all think?

Low poly trees on a procedurally generated hex-based terrain gently swaying in the wind. Super chill and nice to watch :)

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