@jargon@mastodon.gamedev.place
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jargon

@jargon@mastodon.gamedev.place

Avid gamer, talented game developer, creator of worlds, lover of hexagons and bleeder of polygons. Just looking for their place to shine.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

andycarolan, to design
@andycarolan@social.lol avatar

I have a rare gap in my work schedule while waiting for feedback and upcoming meetings... who wants me?

https://andycarolan.com

jargon,
@jargon@mastodon.gamedev.place avatar

@andycarolan You're always wanted! Don't let anyone tell you otherwise!

andycarolan, to random
@andycarolan@social.lol avatar

So, yesterday I dropped a cola can in my office, and stupidly, I opened it too quickly after this. It ended pretty much as you can imagine.

I cleaned the floor at the time, and thought, that the place looked a bit dusty... so I've just spent the past hour dusting and cleaning everything.

I’m pleased that I did it though, and everything is back to normal, except for my deskmat, which is outside, drying in the warm air.

jargon,
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jargon,
@jargon@mastodon.gamedev.place avatar

@andycarolan I have literally just been blasting those with my new shotgun in FO76... although they weren't that big!

andycarolan, to random
@andycarolan@social.lol avatar

Seriously, if you are as tired of AI as I am, then grab my little badges for your site. They are in the usual flavour of 88x31px PNG, and also SVG so you can scale the blurriness away.

They are FREE... however, I am grateful for any size of donation if you are able.

I've got more “No AI!" stuff coming soon to my shop asap that you can 'stick' all over the place https://ko-fi.com/s/4662b19f61

jargon,
@jargon@mastodon.gamedev.place avatar

@andycarolan Oh btw, I was working on a new website and realised that there was absolutely no JavaScript on it (or cookies for that fact). Your badges immediately came to mind. Any chance you have any "no js" or "no cookie" badges? :D

jargon,
@jargon@mastodon.gamedev.place avatar

@andycarolan I'll give it some thought. Personally I want a "made with oxytocin" badge... I wonder what the chemical formula looks like

jargon,
@jargon@mastodon.gamedev.place avatar

@andycarolan Answer: Too complicated to put on a badge 😂

andycarolan, to random
@andycarolan@social.lol avatar

Morning!

jargon,
@jargon@mastodon.gamedev.place avatar

@andycarolan You sound too chipper for 7am 😐

jargon, to gamedev
@jargon@mastodon.gamedev.place avatar

This is my late .

Hi, my name is James and I’m a based in Bristol, UK. Video games have always been part of my life and at this point I’m part of the old guard.

I’m not happy unless I’m working on a game project. I love and have an unhealthy obsession with hexagons (hexagons are the bestagons). Fluent in both and . I’ve also made a lot of my own tech over the years.

At the moment I’m working on a cozy hex-based infinite game in .

A hex-based procedurally generated infinite terrain showing smooth chunk spawn and despawn transitions as the player moves around the world, and swaying trees and sparkling rocks with added random variation.

andycarolan, to random
@andycarolan@social.lol avatar

I just realised that I haven't had a coffee today yet 🫢

jargon,
@jargon@mastodon.gamedev.place avatar

@andycarolan I've had a single bottle of coke that's been sustaining me while I travel today on 4 hours of sleep. It's been dropped twice.

jargon,
@jargon@mastodon.gamedev.place avatar

@andycarolan Even when warm and completely flat 😬

maxim, to scifi
@maxim@mastodon.gamedev.place avatar

I began to make the logic of the interaction of the cable with the protagonist. I don't want to make a rope that will wrap around objects. I probably add the cable to the inventory, and not drag it behind the character

video/mp4

jargon,
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@maxim You could make an entire game out of an intern desperately trying to sort out the network cabling nightmare in a server room 😂

jargon,
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@inkican @maxim I'd play it!

jargon, to gamedev
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I've got this really nice light wind loop going on now. The tree sway step is synchronised for all trees regardless of time of creation, but I've slightly offset it based on world X position to make it look like the breeze travels across the screen. There's also a minor variation in sway amount. What do you all think?

Low poly trees on a procedurally generated hex-based terrain gently swaying in the wind. Super chill and nice to watch :)

andycarolan, to random
@andycarolan@social.lol avatar

Why. Is. It. So. Quiet??

jargon,
@jargon@mastodon.gamedev.place avatar

@andycarolan Shhhh. Don't wake the baby! 😬

jargon, to gamedev
@jargon@mastodon.gamedev.place avatar

Trees have been successfully attached to the ground. Now working on some windy tree swaying.

Yea, I'm having way too much fun with this 😂

Trees swaying in the wind "completely" normally.

maxim, to gamedev
@maxim@mastodon.gamedev.place avatar

Devlog, Day 3. I made a draft of a drone widget. In the example, first HUD with curve and in the drone mode - HUD with parallax, the UI reacts to movement and returns to the center

[ Sci-Fi adventure Unreal Engine ]

video/mp4

jargon,
@jargon@mastodon.gamedev.place avatar

@maxim That's a simple but really nice effect! 👍

andycarolan, (edited ) to free
@andycarolan@social.lol avatar

Want to show visitors to your site that your content is human made and doesn't use AI? Grab my badge pack for FREE (or pay as much as you want)

The pack contains 64 88x31px PNG and SVG badges in 8 colors and phrases “made by a human, drawn by a human, human content, written by a human, I am not a robot, never by ai, human content, there's no ai here!”

https://ko-fi.com/s/4662b19f61

jargon,
@jargon@mastodon.gamedev.place avatar

@andycarolan Some of these would be great pins. Could get the "made by a human" for my son :D

jargon, to gamedev
@jargon@mastodon.gamedev.place avatar

My procedural hex terrain system is coming along nicely in Unreal. Still a while to go before I'm back at where I was with Unity but I definitely feel like things are much faster written in C++.

More to come: chunk generation, player character, animation, trees, rocks, harvesting, screaming into the void...

A hexagonal tri-mesh that subdivides and uses Perlin noise to create terrain geometry before a gradient texture is applied based on each vertex height.

aras, to random
@aras@mastodon.gamedev.place avatar

Holy shit, waking up to a spambot flood. Luckily most of the spam accounts were from just several domains, so added some domain blocks, and now close to 1000 spambots should be suspended. But geez.

jargon,
@jargon@mastodon.gamedev.place avatar

@aras Thanks for keeping this place clean <3

jargon,
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@aras That's actually really surprising. The overhead would get unmanageable as your instance grows :/

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