hq,
@hq@mastodon.social avatar

Tried committing a relatively large code base (20GB+) into Git without Git LFS, with the intent to use --filter=tree:0; unfortunately add/commit/push are still not performant enough to handle it.

The fact that 'git push' has no "continue interrupted push / recover from network disruption" is ultimately what stopped me.

(1/X)

hq,
@hq@mastodon.social avatar

I still want a source control system that provides light weight branching for code, handles large files/assets well, permissionable paths for restricting console code and works with all the existing Git infrastructure out there. (Git LFS is still too jank as it has a separate view of the world to Git itself)

Which leads me to my question: When is Epic Games gonna write their own source control system?

(2/X)

Kiloku,
@Kiloku@burnthis.town avatar

@hq the way Unreal handles git terribly, I'd not trust Epic to develop a source control system...

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