noneuclideandreamer, German
@noneuclideandreamer@mathstodon.xyz avatar

Genuary Prompt 30: Shaders

I haven't managed to get my head space into GPU. So here's some shading with CPU...

The object (here a sphere) is specified by an array of Locations and normal vectors. The angle between light direction and normal vector tells how bright a point is. Then it gets drawn.

Looking at a half illuminated sphere from all sides. Looks like the moon going through its phases.

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