YoSoyFreeman,
@YoSoyFreeman@mastodon.gamedev.place avatar

@supernovafiles @SirLich We are going to have yet another GI solution. Which is cool, but again, not high priority stuff.

Again, the problem with godot adoption is not the renderer, never was. If you give people a solid piece of software they will use it. There is gigantic niche for retro indie games. Is a direction problem.

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