lisyarus, Made quite a few optimizations to my WebGPU pathtracer:
Ordered BVH traversal: 15 -> 19 FPS
Store vertex indices instead of triangle ID's in BVH: 19 -> 20 FPS
Don't use indexed geometry: 20 -> 24 FPS
Separate vertex positions from other attributes: 24 -> 27 FPSNot bad
Add comment