lisyarus,
@lisyarus@mastodon.gamedev.place avatar

Made quite a few optimizations to my WebGPU pathtracer:

Ordered BVH traversal: 15 -> 19 FPS
Store vertex indices instead of triangle ID's in BVH: 19 -> 20 FPS
Don't use indexed geometry: 20 -> 24 FPS
Separate vertex positions from other attributes: 24 -> 27 FPS

Not bad

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