setsneedtofeed, (edited )
@setsneedtofeed@lemmy.world avatar

I can’t think of any time I enjoyed weapon degradation systems. I’ve been able to tolerate some, but usually because the degradation happens so slowly that the system is basically moot.

My problem is how blatantly the hand of game designer feels in these systems. “No, you can’t just be powerful all the time!” the system says by forcing a resource sink into the game in a very annoying and disruptive way. These systems often encourage obsessive searching of common enemies if the weapons are repaired by combining them with enemy weapons.

There are easier resource sinks in the way of ammo or consumables. Even for melee weapons, in scifi they can still need power packs or in fantasy some whatever magical gem blah blah that acts as ammo. If a weapon is so common like a wooden club that it seems illogical to need some kind of magic ammo, then I posit that shouldn’t have degradation. What is the point of a club that breaks after five hits if those wooden clubs are laying around everywhere? It’s just annoying business to pick them up.

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