It's the sequel thread, and this time I'll do it right!
I'll reply to this thread every time I "finish" playing a video game this year. That could mean getting to the end of the story it tells, or just getting to a point where I think I've experienced what the game has to offer me.
By "doing it right" I mean that I won't forget about the part where I don't actually have to play to what would be considered the end of the game.
So this #Metroidvania's been out for a week and a half and, while I didn't have much free weekend time, I've played 32h in the evenings after work.
Moon Mikono, space scrapper, searches for her mom after a rebellion against an oppressive colonizer corporation goes wrong. Crashing on the planet, Moon is later woken up by an artificial intelligence and sets off to explore a world that is now inhabited only by machines and monsters.
#RebelTransmute had some neat accessibility options I suddenly realized that I want to talk about.
Whenever you want, you can toggle options for if environmental hazards should deal damage and for automatic refill of the game's "mana" equivalent.
You can also grant yourself up to three (I believe) extra health containers.
I ended up using the extra health and mana/energy against a boss or two that were particularly visually overwhelming, and disabled hazard damage entirely.