Spinning Image brings Compile's forgotten puzzler Guru Logi Champ to the Commodore 64 (carletonhandley.itch.io)

Guru Logi Champ for the Game Boy Advance was the last game designed by Compile before the company's untimely bankruptcy. This refreshingly unique puzzle title was a Japanese exclusive, but Western players can finally get a taste of its block-tossing, screen-spinning action in Carleton Handley's Spinning Image, for the Commodore...

tripplehelix, (edited ) to rust
@tripplehelix@fosstodon.org avatar

/ builds seem to run very slow on my AMD system. They didn't take anywhere near as long on my old Intel system. Looking at btop it only seems to use one thread during , am I missing something?

(Intel 11th Gen I7 & AMD Ryzen 7 7840U)

omenos, to programming
@omenos@fosstodon.org avatar

Decided to try and compare the general base program size of several languages. I wrote a handful of Hello World programs, and stripped them of everything. Here's the final results in KiB:

strip -s -o ${lang}_strip
du *_strip

C: 16
C++: 76
Go: 1204
Hare: 220
Rust: 352

#c

wagesj45, to opensource
@wagesj45@mastodon.jordanwages.com avatar

Alright, you #opensource perverts. You convinced me to share my code. I hope it was a worthwhile use of my evening. If you're interested in setting up your own build server for the #Mercury #browser, check out #MercuryAlloy on #github.

https://github.com/wagesj45/MercuryAlloy

#automation #build #compile #firefox #mozilla #pullrequestswelcome #selfhosted

whynothugo, to random
@whynothugo@fosstodon.org avatar

Zig's ability to run functions or arbitrary code at compile-time are exactly what I think is missing in Rust.

whynothugo,
@whynothugo@fosstodon.org avatar

@selfisekai A function can take a type as parameter and return another type. This is executed at compile time:

https://ziglang.org/learn/overview/#generic-data-structures-and-functions

Reflection is also a compile-time function:

https://ziglang.org/learn/overview/#compile-time-reflection-and-compile-time-code-execution

(note: linked page is huge, but the links includes the anchor to the relevant section).

thelastpsion, to random
@thelastpsion@bitbang.social avatar

Right, baby steps to get me going. What files do I need for the first "Hello World" project for Psion OO C?

Because I bet it's more than 5.

thelastpsion,
@thelastpsion@bitbang.social avatar

So, first snag.

modifies the configuration of TopSpeed so that it knows how to handle .CAT files (Psion OO C "category" files, declaring objects). Handy, because it means you can just use " hello.cat" and it'll just do its thing, calling CTRAN, finding all the includes, etc.

However, Psion has hard-coded the switches to use relative paths. Fine if your project is in a subfolder of SIBOSDK. But if you've put your project anywhere else... fail.

A screenshot in DOSBox, trying to compile the Hello World project from the SIBO C SDK, having moved all the files to a new folder. The main error: Error LOC::P:..\INCLUDE\OLIB.EXT 0: Failed to open LOC::P:..\INCLUDE\OLIB.EXT Directory does not exist

Genesis port of R-Type gets 16-bit upgrade of the Master System's "secret stage" (www.youtube.com)

TheRoboZ, currently working on a Sega Genesis conversion of R-Type, has added an enhanced version of the secret stage exclusive to the Master System port of the game. It's got all the fleshy cosmic goodness of Compile's original art design, with bigger, brighter graphics that better match the sleek 16-bit artwork of the arcade...

Unclear_User, to retrogaming

On here’s “Seirei Senshi Spriggan”. This 1991 vertically scrolling shoot-em-up was developed by & published by Naxat Soft. It was originally intended as a sequel to MUSHA Aleste for before being transferred to .

image/png
image/png
image/png

ostechnix, to random
@ostechnix@floss.social avatar

Sometimes, Code that doesn't compile on the first try will compile successfully on the second without any changes.

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