DanielaKEngert, to cpp
@DanielaKEngert@hachyderm.io avatar

Dear Fediverse,

in case you care, I'd love if you'd vote for this issue of mine:

https://developercommunity.visualstudio.com/t/Cconstant-evaluationModules-Cons/10661450

Serious constant evaluation and C++ modules seem to live on different planets.

Thanks, much appreciated! 🩷

Schlangenmensch, to cpp German
@Schlangenmensch@mastodon.social avatar

Does anybody know when it will be possible to mix #c++ #std named #modules and classic #includes with #msvc?
#cpp #cpp20 #cpp23

fell, to programming
@fell@ma.fellr.net avatar

Good morning everyone ☕

fatal error C1001: Internal compiler error.  
error D8040: error creating or communicating with child process  

MSVC agrees: It sure is a monday.

#msvc #programming #cpp #cpp20 #cplusplus #compiler #microsoft

gracicot, to random
@gracicot@mastodon.social avatar

It's 2024, and MSVC still cannot do trailing return type correctly 😭

gracicot,
@gracicot@mastodon.social avatar

Related: MSVC also can't count braces

#cpp #cplusplus #msvc

TehPenguin, to cpp
@TehPenguin@hachyderm.io avatar

C++/CX, C++/CLI and Managed C++:

Scene from Jurrasic Park: "Nice hat!"

gracicot, to cpp
@gracicot@mastodon.social avatar

Yay!! Again, some compiler decided to change template conversion operator rules.

And again, compilers won't agree with what the standard says or with each other since changing the rules may break users, even though they keep doing it (even in minor versions!) 🤦

#cpp #cplusplus #msvc #clang #gcc

Girgias, to random
@Girgias@phpc.social avatar

God dammit, why can't #MSVC just support VLA as function arguments.

They are converted to pointers anyway, because C.
Just let me write the function prototype the way I want for documentation purposes....

fell, to gamedev
@fell@ma.fellr.net avatar

So, like many #GameDev #programming folks, I'm doing a bit of saturday work from home to support the project as it is getting closer to release.

Since my home desktop is primarily a #Linux system, I decided to try and see if I could compile a #Windows game without Windows.

Short answer: No. I could not.

There is actually an #AUR package that gives you a working #MSVC compiler in #Wine, but there is no way to get #MSBuild to work to build .sln and .vcxproj files.

I wonder how much worse the build time would be in a VM 🤔

#cpp #cpp20 #cplusplus

akien, to godot
@akien@mastodon.gamedev.place avatar

This week I've done some #GodotEngine work on #Windows, which I use very rarely.

Got frustrated with the Windows dev experience for a number of good (and bad) reasons, but I channeled this frustration into solving some outstanding pain points for compiling Godot with #MSVC.

A short 🧵

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