von_rostock, to generative
@von_rostock@socel.net avatar

Schifahren update: reworked the ice reflections and added some lonely strangers you can listen to.

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video/mp4

von_rostock, to generative
@von_rostock@socel.net avatar

Schifahren update: Added enemies logic to track target to its last known position. A* pathfinding is based on massive 2D bitmap representing solid areas.
Oh, the town is a just debug level

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video/mp4

von_rostock, to generative
@von_rostock@socel.net avatar

"The Deer Hunter"
after genuary and lovebyte I am back to coding of my Schifahren game (which I started to hate a little)

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video/mp4

von_rostock, to generative Polish
@von_rostock@socel.net avatar

Here's a little skilift prototype I made for Schifahren game. And yes, everything here is

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video/mp4

von_rostock, to pixelart Polish
@von_rostock@socel.net avatar

Question: should rocks have grey or white caps?

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video/mp4

von_rostock, to gamedev Polish
@von_rostock@socel.net avatar

Schifahren progress: I seem to have encountered a block. I am really happy with skiing and driving control scheme (arrows only). But have trouble with shooting which, without mouse, is hell.

For keys only scheme I tried slow-mo targeting but it just feels awkward.
So, keys for car/skiing and mouse for shooting are OK but force player to switch the scheme in their brain.

+ =

video/mp4

von_rostock, to gamedev Polish
@von_rostock@socel.net avatar

Introducing: the BEAR. I fixed Schifahren's vehicle collisions and focused on sth less relevant. Like everything here, the bear is also fully code-generated.

+ =

video/mp4

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