Alexjgriffith, to random
@Alexjgriffith@mastodon.gamedev.place avatar

Got the love2d V 11.5 web target working with the latest version of emscripten! The performance on Firefox has increased dramatically.

It's been rolled into the minimal love2d fennel template, just in time for the !

https://gitlab.com/alexjgriffith/min-love2d-fennel

von_rostock, to generative
@von_rostock@socel.net avatar

Schifahren update: reworked the ice reflections and added some lonely strangers you can listen to.

+ =

video/mp4

MenacingMecha, to random
@MenacingMecha@mastodon.gamedev.place avatar
fizzo, to linuxphones Italian
@fizzo@chaos.social avatar

Lately I’ve been really hooked on .
I found out it uses the engine, and I remembered something about Löve games being unintentionally cross platform.

And here we are: Balatro running natively on (OP6 + + )
To run:

  • Copy Steam game files from other PC using manage/browse local files
  • Install Löve sudo apt install love
  • Run the game love Balatro.exe

MenacingMecha, to random
@MenacingMecha@mastodon.gamedev.place avatar

any devs have any experience with the various 3D rendering libraries on offer?

been very impressed with the examples, and interested to hear if anyone's tried them or used them in games

von_rostock, to generative
@von_rostock@socel.net avatar

Schifahren update: Added enemies logic to track target to its last known position. A* pathfinding is based on massive 2D bitmap representing solid areas.
Oh, the town is a just debug level

+ =

video/mp4

ghettobastler, to gamedev
@ghettobastler@fosstodon.org avatar

Got some friends to try out the game for the first time: turns out it is very hard, which I somehow forgot after playing it every day for the past week...
They also suggested making the screen taller, which I really prefer: it puts the emphasis on the plant getting taller, and lets you see more of the background art. However now the game doesn't work on desktop anymore: in full screen the mouse coordinates get messed up, which makes the game unplayable...

Screen capture of a game running on a phone in portrait mode. A tall green monster thing is swinging left and right to grab insects, growing taller with each one it catches.

capital, to random
@capital@scalie.zone avatar

HaikuOS has LOVE 11.2 ported to it :tia_pog:​

aukondk, to linux
@aukondk@mastodon.social avatar

Popular deck-building game is written in LÖVE.

On a whim I opened the exe file as a zip and all the lua code is in there so you can run it with the native binary. Not only that but you can modify it easily. I replaced the spades with sprites from Win95 Solitaire. Looks so cool I gotta do the rest. Hopefully official mod support will come.

von_rostock, to generative
@von_rostock@socel.net avatar

"The Deer Hunter"
after genuary and lovebyte I am back to coding of my Schifahren game (which I started to hate a little)

+ =

video/mp4

Alexjgriffith, to emacs
@Alexjgriffith@mastodon.gamedev.place avatar

Watch out kids. Once you work in an environment that lets you hot swap code you can't go back.

Toggling parameters and hot swapping the fennel module to effect the rendering of a running love2d game

cu2koo, to gamedev

Been a bit busy with uni and work but have made some progress.

The inventory is now able to hold consumables and equipment. Also, the player can do equip or quaff directly from the ground. Results in six actions that I have now defined and implemented for the basic functionalities. The fight with the equipment works, but the effects of the consumables are still missing.

The Inspector and the Inventory Viewer have also been added to the UI.

Have a nice Friday!

image/png

johanpeitz, to gamedev
@johanpeitz@mastodon.gamedev.place avatar

Only one way to test mobile UI - using a big fat finger!

video/mp4

Alexjgriffith, to pixelart
@Alexjgriffith@mastodon.gamedev.place avatar

Put out a draft of the murder mystery game I've been working on. The mechanics are there. The story needs .... something

https://alexjgriffith.itch.io/witchdoctor

johanpeitz, to gamedev
@johanpeitz@mastodon.gamedev.place avatar

Sometimes you just want to watch the world burn.

video/mp4

johanpeitz, to gamedev
@johanpeitz@mastodon.gamedev.place avatar

More dungeon generation! I've added the "blob" room to be able to add more cave-like structures. Next up is some different tiles for the different rooms

video/mp4

cu2koo, to gamedev

A new update on the status. Development is ongoing and I'm currently working on the equipment and items that the player can equip. The first enemies (rat and snake), each of which uses a simple AI, have also been implemented.

Combat works as follows: The combat modifiers (speed, range, attack strength and defense) depends on the equipment the actor is wearing and its experience points.
The damage is determined by comparing the values.

johanpeitz, to gamedev
@johanpeitz@mastodon.gamedev.place avatar

Tending the farm, living off the land.

video/mp4

johanpeitz, to random
@johanpeitz@mastodon.gamedev.place avatar

Ported my project over to to get a bit more flexibility. Feature list is ballooning as consequence.

video/mp4

sndein, to gamedev

and a new background sky

profpatonildo, to InitialD

Geometry Strike, my latest game, is now released! It's an arcade shooter made in Love2D! Check it out! https://profpatonildo.itch.io/geometry-strike

video/mp4

von_rostock, to generative Polish
@von_rostock@socel.net avatar

Here's a little skilift prototype I made for Schifahren game. And yes, everything here is

+ =

video/mp4

manuelalabor,

@von_rostock 😍 ... However, how do and go together? 🧐

blabber, to random German
@blabber@chaos.social avatar

A few physical bodies, a few sprites and particles and somehow the result is something surprisingly hypnotic. I call it "The Dance of Rockets".

A few rockets that drag a swarm of particles behind them and seem to dance with each other when they collide.

Elastiskalinjen, to gamedev
@Elastiskalinjen@mastodon.social avatar

It might not look like much, but got split-screen working! ✨

video/mp4

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