@Alllo@lemmy.world
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Alllo

@Alllo@lemmy.world

perchance.org/beautiful-people come make some ai art :)

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Alllo, (edited )
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edit: thx vione

Alllo,
@Alllo@lemmy.world avatar

Looked supercomplicated at first skimming it, then thought wow u did alot on this but i can’t tell what it is, then I read the first paragraph and that was required to understand it and now actually yes it is really cool. and then instantly thought of suggestion of ‘what about having the controlled target be selectable?’ like be able to specify ‘a’, but also ‘p’, ‘h1’, ‘button’, ‘body’ etc. that would make it quite cool if it was a plugin that allowed targeting and styling any type of element through the same simple perchance list interface

Alllo, (edited )
@Alllo@lemmy.world avatar

@dlcnate1 you go: perchance.org/l5eodd9qir#editThere is your thing and these are what is edited:


<span style="color:#323232;">dropdown = {import:dropdown-list-plugin-v1}
</span><span style="color:#323232;">
</span><span style="color:#323232;">playerclass = mage //setting a default
</span><span style="color:#323232;">
</span><span style="color:#323232;">dropdownlist
</span><span style="color:#323232;">  variable = playerclass
</span><span style="color:#323232;">  list
</span><span style="color:#323232;">    mage
</span><span style="color:#323232;">    priest
</span><span style="color:#323232;">    wanderer
</span><span style="color:#323232;">    fightingman
</span><span style="color:#323232;">    thief
</span><span style="color:#323232;">
</span><span style="color:#323232;">classgearpack
</span><span style="color:#323232;">  some lockpicks in a [leatherstyle] tool roll<br> [thief] ^[playerclass == "thief"]
</span><span style="color:#323232;">  well used whetstone<br> [fightingman] ^[playerclass == "fightingman"]
</span><span style="color:#323232;">  [leatherstyle] book with arcane writing<br> [mage] ^[playerclass == "mage"]
</span><span style="color:#323232;">  [leatherstyle] book with religious iconography<br> [priest] ^[playerclass == "priest"]
</span><span style="color:#323232;">  map of the area, incomplete but fairly detailed<br> [wanderer] ^[playerclass == "wanderer"]
</span>

that stuff in classgearpack makes it so it only does that option if playerclass is specific things. did i make the rest of it structurally understandable enough? anything else i should add?

Alllo, (edited )
@Alllo@lemmy.world avatar

also just made an ability to set an initial selection and about to add a ‘remember’ option to remember what it was last time the page was visited

so optionally something like this tho u dont have to use any of the extra stuff:


<span style="color:#323232;">dropdownlist
</span><span style="color:#323232;">  variable = playerclass
</span><span style="color:#323232;">  list
</span><span style="color:#323232;">    mage
</span><span style="color:#323232;">    wizard
</span><span style="color:#323232;">    sorceress
</span><span style="color:#323232;">    enchantress
</span><span style="color:#323232;">    witch
</span><span style="color:#323232;">    priest
</span><span style="color:#323232;">    cleric
</span><span style="color:#323232;">    druid
</span><span style="color:#323232;">    warlock
</span><span style="color:#323232;">    saint
</span><span style="color:#323232;">    paladin
</span><span style="color:#323232;">    random
</span><span style="color:#323232;">  initial = saint
</span><span style="color:#323232;">  remember = true
</span>

anyway, doing remember now and say anything else you want

Alllo,
@Alllo@lemmy.world avatar

done. just add an entry in the list named random or Random or RaNdOm or any capitalization of random and try it :)

if you want it some other way like to be able to custom name the option please say! :)

[please] make someone comment mod via their id or send them a private msg

Right now I have the interesting conundrum of wanting to make someone a mod on the comments of my generator but not wanting to just leave the code in the public chat for who knows how long. Best way I think would be an option in commentOptions to list Mods by Id so they can just be clicked and id found and made a mod.

Alllo,
@Alllo@lemmy.world avatar

just fyi all: BluePower’s perchance.org/complete-the-number-blocktrains uses this spectacularly and according to me is historically first legit multiplayer perchance game with people able to really compete against each other. looks beautiful too

Alllo,
@Alllo@lemmy.world avatar

say anything i should do and i would!

If you make a totally better frontend plugin for the backend I’ve made, I’m fine with mine being obsoleted.

If you want to see or be part of the project for it on Glitch tell me your Glitch name so I can invite you

Alllo,
@Alllo@lemmy.world avatar

yep AND THUS IT IS FOREVER BACKYARDS COMPATIBLE

now with a noDots = true option to remove the extra colons

anything else i would do on my side???

Alllo,
@Alllo@lemmy.world avatar

on perchance.org/comments-plugin-oncomment-example it says: Ascendent Science: Make a point-and-click multiplayer adventure game. It would be technically possible - like tic-tac-toe and chess, but with more advanced “move”/“turn” validation rules.But currently we can only get the text of comments responsively, correct? We cannot ‘click a button to send a comment programmatically’? Nor can I set AI Princess Celestia as admin and have her banhammering people in the comments section? Also not that I am even suggesting anything, I was just curious because of the ‘Ascendent Science’. Love the potential in the upgrades these last few days. on behalf of all good beings thank you

Alllo,
@Alllo@lemmy.world avatar

I am entirely paused on making my emoji list lol. I started with making 3 and right from the start found they should each have different sizes. I personally think the sizing should not be when typing the emoji, but when I am looking at an emoji and incorporating it in to my multigenerator list of emojis, to, at that time, along with figure out all the tags I want it to have, to also size it correctly for all my generators that will be using it in their comment sections. so like:

catjam (tags:kitty,meow) (size:1.2) = https://user-uploads.perchance.org/file/a43d0b52d94c91dddb00cf157dd8c989.webp

and good idea on list type, which might also be good alphabetized

Alllo,
@Alllo@lemmy.world avatar

nice. true. i just started focusing on animated ones. perchance.org/allos-emoji-listnoticing that maximum 36 in a tag tho. otherwise i would have all mine in :all but instead i am making all mine referenceable in :all :all2 etc nice organization in yours :)

Alllo,
@Alllo@lemmy.world avatar

you can use numbers. i have music2 music3 music4 etc and have used them already

Alllo,
@Alllo@lemmy.world avatar

cannot start with a number but may include a number after the first letter

Alllo,
@Alllo@lemmy.world avatar

there are warning things that edward is saying

but also if you mean not a warning but that you made like ‘a car’ or something innocent and it got stuck in the nonpg13 part of the gallery, yes that can happen sometimes. It does seem to be a certain list of flagged words and some are unusual, like ‘welcoming’.

imo the best thing to do is wildly spam nsfw content constantly across literally everyone’s generators so creations going in the nonpg13 area seems normal.

[Resolved Bug] Couldn't set custom emojis on a comments plugin's options list named other than `commentOptions`

Regarding to the recently announced custom emojis feature for the comments plugin, it appears that lists for the options named other than commentOptions resulted in a weird Cannot read properties of undefined error. I’ve tried to rename the existing exact commentOptions list in the custom emojis example, and as expected, it...

Alllo,
@Alllo@lemmy.world avatar

Dear @perchance , I started to build a collection of emojis in to a list and would like to ask for one addition before getting too far. I can barely see the webp Telegram Stickers https://lemmy.world/pictrs/image/af2bd2b2-a7b6-4311-a6d1-45f70cdb2738.webpor even ones like https://lemmy.world/pictrs/image/0a1ec092-018d-4edb-b0e1-092a528f6225.webp and tried setting the font size of the comments as would usually change emoji sizes but they remain small.

Can we please have an option, ideally per emoji in addition to the tags option, to set a specific size for that emoji?

Alllo,
@Alllo@lemmy.world avatar

<3

[Request] Separate meta description for the `generators` page

So as the Dev say that enough details and specific keywords on descriptions could help generators easier to find as people type many different keywords related to the generator, but descriptions like that doesn’t look so pretty when the generator is shown in the generators page, as it is trimmed midway....

Alllo,
@Alllo@lemmy.world avatar

totally agree. I had thought an alternative suggestion is to have the description length on the generators page match google’s 160ish. But really BluePower’s suggestion is, I believe, the ideal, since words used for SEO are not necessarily how I or others want our generators to be seen by real people. I would have a much prettier description if it didn’t hurt SEO.

adding a @perchance because this is a good suggestion. tho @perchance Comments seem higher priority because they are slightly broken for many people across Perchance right now (details in the comments post).

Suggestions for the **Perchance Comments Plugin.**

I have noticed that the comments could be styled through the Perchance Panel, however I noticed that the style are not as comprehensive as using traditional CSS would be. It can be easily mitigated by using a CSS file and if there was a way to link the CSS file to the comments plugin. It can be easily achieved as well, if there...

Alllo, (edited )
@Alllo@lemmy.world avatar

My guess is this is because Perchance fiddling with comments just now but saying in case @perchance doesn’t know, my comments on perchance.org/beautiful-people just broke somewhat in that the submit button became tiny until i manually made it width 100% and also it no longer scrolls to most recent automatically, which i temp fixed by having recent at the top. I notice most people’s comment sections are unaffected, tho the last two comment sections on the comment plugin page about halfway down are affected as mine is.

Alllo, (edited )
@Alllo@lemmy.world avatar

i came from Javascript and Kotlin and my path thru was to first see the t2i framework. here’s an example of one using t2i. perchance.org/moonstones-wonderlandi just made the tiniest edit to a t2i one like this to get my feet wet.

Then the next step seemed to be definitely to get it under finer control, which you will also want, than t2i. for that there is perchance.org/text-to-image-plugin and nearly any example that links off it is something good to look at and start with. My next step was to make all the inputs in my own HTML.

From there you can actually do nearly anything you want with JS. I personally had expected to stay away from Perchance Script as a snobby elitist, but, over the time of getting to that point had come to see some of it’s power and ease of which variables can be lists and allow variation within single variables. I now find the ideal a happy medium of both Perchance and JS synergizing together.

perchance.org/beautiful-people here is my current generator and where I, eventually, for maximum control, create all my images programatically which, at minimum, is: if your import is image = {import:text-to-image-plugin}, would allow you to call function ‘image’ and pass it an object with at least a ‘prompt’ in it, like: image({prompt:‘meow’}).evaluateItem

I basically forged my own way in the dark not knowing any of that. Now, knowing about the programmatic way, that is where I am focusing as it is highest potential and also where I would point you.

Also to take it slow with Perchance script and not write it off as worse than Javascript. It specifically is nice when you want to have variation in a variable, as I do in my prompts in beautiful people, and can fit seamlessly with javascript as a symbiotic friend. Everything helps if you believe it does.

And that’s my intro. hope you make beautiful things :)

Alllo,
@Alllo@lemmy.world avatar

i will look at this today and help. just woke up

Alllo,
@Alllo@lemmy.world avatar

lemmy.world/post/14843002

@dlcnate1

just extrapinging you so you don’t miss it. I hope this helps.

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