An interesting statistical quirk: Notice the disjoint in these two posts. This is not rounding; Godfrey, on the left, is counting Grover Cleveland twice
A few years ago the company I work for was pitching a use for their smallest microcrontrollers: Smart Motors.
The idea was basically that you stick a chip in the motor and it regulates power and speed for the purpose of energy saving. The tests we had showed that it did save something like 20% energy usage.
Properly photographing a 3.5" floppy disk for archival is annoyingly complicated. The label has THREE sides!
I've already built an automated system to take a picture of the front of a disk, but really I need to take THREE photos if I want to get the whole thing.
That means either three cameras or I need to rotate the disk 90° and then 180°, which is going to really stress the limits of my mechanical engineering skills.
Ok, #TweetTweetJam is officially over so I'm going to talk about a few of my favourite games in no particular order.
I was going to do this earlier but when I went to the website to get a link I saw there had been some last minute additions which I wanted to play first (And I'm glad I did because one I found particularly entertaining)
I'm told this is a demake of a mobile game but I've never played the original.
This does so many things well, from the uncluttered display to the control layout and the fact that the randomly generated notes always seem to sound good in any order.
It's not a rhythm game so theres no time pressure but it makes you want to play fast to see how it sounds.
A deceptively simple game about vore. Yes, you read that correctly.
That undulating tongue acting as a floor isn't just for decoration, the waves have a peristalsis motion, drawing other objects towards you. It gives great context to what would otherwise just be an abstract jumping game.
One of the ideas I had this year but didn't do was an Osmos demake, so I'm glad someone else took on the task of making big circle eat small circle.
The screen acts as an upper limit to how big you can get but the score counter goes to 4 decimal places so you can get a really accurate idea of how well you did.
Okay, so the gameplay is nothing special, but that kind of full screen scrolling animation and big scale graphics is rare in pico8, before you even get to the 500 character limit. I think theres some complex polar coordinate maths used to draw that star.
That's all my picks for #TweetTweetJam 9 but there's so much more to see.
There were 52 submissions this year and only 10 of them were mine. Pretty much all of them do something clever in the code so they're all worth looking at.