@aras@mastodon.gamedev.place
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aras

@aras@mastodon.gamedev.place

Programmer. Unity 2006-2021. Website at https://aras-p.info Admin of https://mastodon.gamedev.place

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aras, to random
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Remember Collada? Yeah the format is pretty much dead at this point, but Blender still has it (because of Sketchup, Chief Architect, Bricklink Studio etc.). However it felt increasingly uncomfortable to continue using OpenCollada (that embeds old 3rd party libraries with several dozen known security issues). So here's a "cleanup fork" of OpenCollada that gets rid of the security issues part (but also gets rid of everything Blender does not need). https://github.com/aras-p/OpenCOLLADA

aras,
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@Drwave it is really strange that an official Khronos project keeps on embedding 3rd party libraries from year 2008. Would be fine if said libs would not have 18 critical, 42 high, 43 medium CVEs 🤯

aras,
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@dotstdy yeah, most robust interop is copying things from the other computer memory directly. Checks out!

aras,
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@kwramm it is being marked as “legacy” starting with blender 4.2

aras,
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@sol_hsa glTF or USD

ninepoints, to random
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I wrote a post I could link/refer folks to that periodically ask me "how to get into computer graphics": https://www.jeremyong.com/graphics/2024/05/19/getting-started-in-computer-graphics/

aras,
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@BartWronski @ninepoints probably different kinds of “learning approaches”. I’ve seen both kinds - where they prefer to start high level and dig deeper if/when needed. I’ve seen others who are paralyzed by high level overview and can’t progress unless they understand everything. For them starting with tiny, but low level, things is better and gradually build up larger understanding from small pieces.

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