Remember Collada? Yeah the format is pretty much dead at this point, but Blender still has it (because of Sketchup, Chief Architect, Bricklink Studio etc.). However it felt increasingly uncomfortable to continue using OpenCollada (that embeds old 3rd party libraries with several dozen known security issues). So here's a "cleanup fork" of OpenCollada that gets rid of the security issues part (but also gets rid of everything Blender does not need). https://github.com/aras-p/OpenCOLLADA
@demofox@aras Even before getting temporal: pre-sharpening before quantization, and using spatial error diffusion. And temporally, there is that interesting question of making it blue in time with fixed position, or blue in time with reprojected position (which is seriously hard, but would be fun to try on a GPU). Aras, it's inspirational to see blue 1-bit/pixel on that device, had been hoping others would have done that instead of fixed dither patterns :)
Oh cool, RGB9E5 render target format is coming to PC GPUs? I know that Apple GPUs could render to it for a number of years by now, nice to see wider adoption. Curious to see which GPUs exactly can do it. https://devblogs.microsoft.com/directx/agility-sdk-1-614-0/
"Filtering After Shading with Stochastic Texture Filtering" by @BartWronski@mattpharr@marcosalvi Fajardo is most excellent. It takes courage to dare to ask "have we all been doing texture filtering wrong?" to begin with. And realize there actually are a dozen precedents for doing it differently (shadow PCF, negative mip bias, stochastic trilinear etc.), look at all of them, and formalize it all. Great! https://mastodon.gamedev.place/@BartWronski/112445872458391965
"ZH3: Quadratic Zonal Harmonics" by @torust et al is pretty cool! Looks like much better quality than linear spherical harmonics, at same storage cost. #i3d2024https://torust.me/ZH3.pdf
@Biovf shh don’t get your hopes up, it’s just a handful of simple fx thrown together. Do you have the device tho? Could send you a build “for testing” ;)
@andrewwillmott@pervognsen@aras I dont think they forget that. After so much analysis before he resigned about how it came to that point thats the last thing they’d forget. But I do think most had some hope, albeit weak hope.
And only half of that is related to Rust! The rest are very good points about hype cycles, tech zealotry, search for silver bullets, being constantly sidetracked by shiny interesting tech instead of solving a problem, etc. etc. Very long, but also very good read.