@pretendo@pretendo.network
@pretendo@pretendo.network avatar

pretendo

@pretendo@pretendo.network

The official Mastodon account for the Pretendo Network service, a FOSS replacement for Nintendo's servers for 3DS and Wii U.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

pretendo, to random
@pretendo@pretendo.network avatar

In order to make interacting with our community more accessible, and to better provide support to users outside of social media/Discord, we have officially opened a dedicated forum for Pretendo!

https://forum.pretendo.network/

experiencer, to random
@experiencer@lethallava.land avatar

is Pretendo adding a Discourse forum??? @limes im interested if you know, this looks as if Pretendo is adding it

https://github.com/PretendoNetwork/website/commit/255e68a881d9d201adb761c4f7af7e1d6698bd7d

pretendo,
@pretendo@pretendo.network avatar

@experiencer @limes Yup!

pretendo, to random
@pretendo@pretendo.network avatar

Additionally, the details about the SSL exploit as well as an implementation of the DNS server are open source as well

pretendo, to random
@pretendo@pretendo.network avatar

Today we say goodbye to Nintendo Network. As of writing this message, Nintendo has shut down their online infrastructure for the Wii U and 3DS after 12 strong years. We know many of you here have fond memories from this generation, playing iconic titles such as Mario Kart 7, Splatoon, Super Mario Maker, and more. Today marks an end of a chapter in gamings history, and I'm sure many of you wondered why we have stayed so silent for most of the day.

Despite this chapter ending for Nintendo, it's just getting started for Pretendo! We won't be going anywhere, and we have many more plans for the future (such as expanding our infrastructure to allow for 3rd party servers, to allow games not under our scope of support to be brought back seamlessly through other teams). We will remain hard at work improving our servers, both in terms of over compatibility with more games and improving the performance of said games as well.

Before we get into the main part of the announcement, I would just like to extend one last, giant, thank you to everyone who helped support us recently! The amount of network dumps we obtained is outstanding, getting data for nearly all games! This will be such a valuable resource for us moving forward, as we no longer have a way to see these servers in action. These network dumps are invaluable to life of Pretendo, and we couldn't have done it without you all :purple_heart:.

With that, we have 2 big things to announce:

Patch updates

A new release of both Nimbus and Inkay has been released! You MUST install these new releases moving forward, as they contain critical updates required to keep multiplayer match making working! Download the latest versions here:

Hackless Wii U Connections

Today we are finally announcing our private hackless Wii U connection method; SSSL! This new connection method exploits a bug in the Wii U SSL module introduced in firmware version 5.5.5 which allows us to support Wii U users WITHOUT HOMEBREW, using only a DNS change! For information on the setup and limitations of SSSL (as well as other updates regarding Pretendo moving forward), see our full blog post and updated Wii U guide:

PLEASE BARE WITH US AS WE HANDLE THE LARGE INFLUX OF NEW USERS. OUR SERVERS MAY BE UNSTABLE FOR A WHILE AS WE SORT THINGS OUT

pretendo, to random
@pretendo@pretendo.network avatar

Nintendo Network Shutdown Reminder: 7 days!

It is officially April 1st for most of the world, which means there's only around 7 days left until the Nintendo Network shutdown. Just like last week we wanted to take this time to remind everyone of our crowd sourcing effort for game dumps!

You all have been amazing since the last update, not a day has gone by where we didn't have submissions! Thank you to everyone who has contributed, we've been able to collect a great amount of data we otherwise would not have. We hope this final week goes just as well, and we look forward to seeing you all on the other side!

Spreadsheet Update

Reminder that we have a spreadsheet of games which we are looking for dumps for. That spreadsheet can be found here: https://docs.google.com/spreadsheets/d/1ijZ3sL3IbZBgEBWF3KK0gyoQzYHp3BAu6ZoXOyXs1qo/htmlview

Many users have asked about which games do and do not have dumps, and what things still need to be dumped in said games:

I would like to reiterate: Even if a game already has dumps, having more dumps is always a good thing! As for what things in-game still need to be done, it is impossible to make such a comprehensive list.

If you have a game on the list, and are able to make dumps, we ask that you do! It does not matter if the game already has dumps or not!

That being said, I have done a quick scan on the already uploaded dumps and added a column to the spreadsheet marking each game as either "missing dumps" or not. If a game is "missing dumps", it means the scan found NO data whatsoever for it!

(This scan was done automatically and may have made mistakes. If you submitted dumps for a game listed as "missing", please let someone know)

And as always, here's a breakdown of the network dump counts are now at:

  • 254 HokakuCafe dumps (specifically Wii U)
  • 864 HokakuCTR dumps (specifically 3DS)
  • 22 general WireShark dumps (applies to both consoles)
  • 134 general proxy dumps (applies to both consoles)

Again, huge thank you to everyone lending a hand! The help you all have given will do wonders for us moving forward!

pretendo, to random
@pretendo@pretendo.network avatar

A lot of people have asked about a list of games which need dumps, if a game has dumps, etc. So I'd like to clear some things up:

1. What games need dumps?

Any game you have which can go online. If you have a game, and it uses Nintendo Network, it counts. For an actual list, we have compiled a semi-accurate spreadsheet of Wii U and 3DS games which are technically under our scope of support.

That spreadsheet can be found here https://docs.google.com/spreadsheets/d/1ijZ3sL3IbZBgEBWF3KK0gyoQzYHp3BAu6ZoXOyXs1qo/htmlview!

Games listed on this spreadsheet as having patches are a high priority, as they likely do game-specific things we need data for.

2. Does X game have dumps?

That does not matter all that much :ThumbsUpL: the more data we have, the better! IT's always useful to be able to compare data from the same game, from different people, to look for things like differences in behaviors, or to narrow down what certain data may be! Don't worry about whether or not a game already has dumps, if you can provide network dumps for a game, then we'll take them :purple_heart: Especially smaller/less popular games, as a lot of people focus of the bigger ones resulting in smaller titles having next to no network dumps!

3. How many dumps does X game have?

We have had thousands of total submissions, and hundreds of network dumps posted. It's not feasible at this time to get a live count for every game without manually reading thousands upon thousands of submissions.

4. What tasks are left to be dumped in X game?

Similar to the previous point, there are hundreds of games to support, making it infeasible to provide a comprehensive list of all tasks, in all games. Additionally, even if such a list existed it would also be infeasible to track which specific tasks have been dumped for, as the only way to know that is to:

  • Read all of the thousands of submissions
  • Check all of their network dumps
  • Compare the network dumps to what we see in-game

Basically: don't stress about whether or not a game has network dumps already :ThumbsUpL: if you have a game and want to help out, go for it! Though it's safe to assume most of the popular games already have dumps, which leaves smaller games the ones most likely lacking!

And just as an update from last night, our network dump counts are now at:

  • 111 HokakuCafe dumps (specifically Wii U)
  • 566 HokakuCTR dumps (specifically 3DS)
  • 15 general WireShark dumps (applies to both consoles)
  • 83 general proxy dumps (applies to both consoles)

Once again, a massive thank you to everyone helping out with the crowd sourcing!

pretendo, to random
@pretendo@pretendo.network avatar

Shutdown reminder!

With just 2 weeks left until the Nintendo Network shutdown, we'd like to take this time to remind everyone that we are accepting network packet dumps for all games, for both the Wii U and 3DS! These packet dumps give us a glimpse into how the games operated when the official servers were still online. While technically possible to do without these dumps, having reference material like this will make the job of making replacement servers FAR easier once these servers go offline!

This is ESPECIALLY true for more obscure/less popular games, and games which have custom additions to them. Having network dumps for smaller games is just as, if not more, important than the bigger ones as we'd likely have much less reference material for them! We know everyone is excited to help get the big names going, but we can't forget the little guys either!

That being said, we appreciate ALL users who help us with this crowd sourcing! We have gotten a LOT of amazing data from everyone so far, all of which will definitely help us moving forward.

For those interested in contributing network packet dumps, see our guide on our website here https://pretendo.network/docs/network-dumps. This page also includes a section listing some games we consider "high priority", though these are NOT the only games we still need data for.

For those curious about our current network dump stats, so far we have:

  • 99 HokakuCafe dumps (specifically Wii U)
  • 528 HokakuCTR dumps (specifically 3DS)
  • 15 general WireShark dumps (applies to both consoles)
  • 65 general proxy dumps (applies to both consoles)

NOTE: These numbers come from the number of network packet dumps submitted through the Bandwidth upload command, and may not represent the real total number of dumps submitted.

pretendo, to random
@pretendo@pretendo.network avatar

oh whoops someone here just now realized today is #MAR10 day...

happy mark

pretendo,
@pretendo@pretendo.network avatar

@ChrisFerguson oh god I hate this, Mark Zuckerberg looks even more uncanny than usual

pretendo,
@pretendo@pretendo.network avatar

@Mariotag Using Pretendo Network will not have harmful effects on the system. There is, of course, the inherent risk of having to homebrew your system, but doing permanent damage is very unlikely if you follow the instructions (good guides are https://wiiu.hacks.guide and https://3ds.hacks.guide).

You will be able to play user generated content in games which support it (e.g. Super Mario Maker).

Thank you for your inquiry! :bandwidth_fix:

retroreviewyt, to random
@retroreviewyt@bitbang.social avatar

@pretendo why can’t I verify my email I used to create my PNID? My PNID is RetroReviewYT. I created said account through the website and successfully linked it to my Wii U, but now I’m stuck not being able to verify my email associated with said account.

pretendo,
@pretendo@pretendo.network avatar

@retroreviewyt This issue should be resolved now

pretendo,
@pretendo@pretendo.network avatar

@retroreviewyt We have had success using relatively cheap external hard drives from sources like Amazon. Ensure your hard drive is getting enough power with a good Y-Cable and you should be a-ok!

eroc1990, to random
@eroc1990@mastodon.parastor.net avatar

@pretendo Something going on with your network right now? Auth on the site and Juxt are struggling.

pretendo,
@pretendo@pretendo.network avatar

@eroc1990 Hi there! Is this a consistent issue? And could this be a personal connection issue? Everything seems to be running well on our end!

pretendo,
@pretendo@pretendo.network avatar

@eroc1990 What is the username of the account you’re trying to access? Jon, our lead developer, just attempted login with several accounts without issue

pretendo, to random
@pretendo@pretendo.network avatar

SpotPass (BOSS) status update! We now have information for:

3DS - 315 of 429 titles

Wii U - 65 of 702 titles

If you’d like to help towards the cause, see our spreadsheet of titles and our guide for how to submit data!

https://pretendo.network/docs/network-dumps

https://docs.google.com/spreadsheets/d/1qU0o7zxILAZcI83nOidr1QSrM0maVp6OGdBqg0xwul0

MathiasWolfbrok, to random
@MathiasWolfbrok@fgc.network avatar

@pretendo So I dumped my 3DS’ Spotpass data but I have no idea where I’m supposed to send it, could you please help me with that? Thanks in advance

pretendo,
@pretendo@pretendo.network avatar

@MathiasWolfbrok The only place to submit the data at this time is through our Discord bot! Thank you for taking the time to help out!

sentinian, to random

Fuck fediverse I'm moving to back to miiverse

pretendo,
@pretendo@pretendo.network avatar

@sentinian @kib48 @millions it’s funny you should mention that

pretendo, to random
@pretendo@pretendo.network avatar

We have just launched some new ways for the community to help aid development; Submitting network dumps!

Network dumps are one of, if not the, best way to help development of projects like this. They allow developers to see how the servers/clients "talk" during normal operation, which can greatly speed up development on our end. It is not impossible to support games without network dumps, but it makes our jobs orders of magnitude easier when we have reference material.

Starting today we have deployed a way for the community to help us by crowd sourcing network dumps for games before Nintendo Network shuts down in a few months!

For a detailed guide on how to setup your computer and console to capture network traffic, the steps on how to submit them, etc, please see our brand new guide on our website! This page also has a list of high priority games we are looking to get dumps for, for anyone who owns them and is interested in helping the cause! https://pretendo.network/docs/network-dumps

To submit network dumps to us, simply post them to any channel in our Discord server. Our Discord bot, Bandwidth, has been updated to detect these dumps, and will download them from your message, and reupload them privately for a subset of developers to access. Due to security concerns, your original message is then deleted. Additionally, less than 10 people have access to where the dumps are uploaded. Alternatively, if you have concerns regarding uploading dumps to the server you may contact a relevant developer privately. Anyone with the "Shares Dumps" role can be contacted, though Billy (💜) is likely the best as he mostly heads our packet capturing operations.

Thank you to anyone who helps the cause! If you have any issues with the guide, feel free to open an issue on GitHub https://github.com/PretendoNetwork/website/issues

pretendo,
@pretendo@pretendo.network avatar

@one_suit_samus Using Discord and integrating this functionality into our existing bot was the simplest way to launch this feature with the limited time we have left. Due to the shut down closing in, we have little time to afford to features such as this

This is also not the only way to help. Just a new way. You still have other options

yassie_j, to random
@yassie_j@0w0.is avatar

I have changed my name to “Yassiesoba”

After the dish “yakisoba”

As suggested by @limes

pretendo,
@pretendo@pretendo.network avatar

@experiencer @yassie_j @limes Pretendo does have a mascot! It's Bandwidth the raccoon!

:bandwidth: :bandwidth_3ds: :bandwidth_brick: :bandwidth_fix:

pretendo, to random
@pretendo@pretendo.network avatar

Come join @Jemma today as she streams some #Miiverse development to kick off the New Year!

https://twitch.tv/PretendoNetwork

pretendo, to random
@pretendo@pretendo.network avatar

We have been given the green light to announce this. There have been some positive updates regarding our last blog post about the connection issues with Nintendo Network, and some information on some other issues we had not yet talked about publicly (one of which is also now fixed)

Our full update blog post can be found here https://pretendo.network/blog/12-27-23

If there are more updates we will update that blog post, or create a new one if the changes are significant enough

pretendo, to random
@pretendo@pretendo.network avatar

We have a bit of a sad announcement to make today. Just in time for Christmas, it appears Nintendo has made some changes to Nintendo Network making it so new users cannot play online. In any game. It is not clear whether or not this is intentional, and Nintendo has made no announcements regarding this so far. However it is likely related to the shutdown (either an issue with scaling things back, like with Super Mario Maker, or an intentional rollout of the shutdown)

We have gone into greater detail about this issue in our latest blog post (we didn't forget about our blog) https://pretendo.network/blog/12-23-23

pretendo, to random
@pretendo@pretendo.network avatar

Some of you may have noticed that Super Mario Maker on Nintendo Network has been throwing 106-0502 quite a lot lately. The earliest instances we have found are December 8th. The reason for this seems to be a configuration issue on Nintendo's side.

A brief overview of how these servers work. Each game consists of 2 types of servers. A single authentication server, and many "secure" (game) servers. ALL games on Nintendo Network share 2 authentication servers, but there are MANY secure servers per game. Once the client passes the authentication server, it is given the address of the secure server. This seems to be selected from a pool of many IPs, but each game only seems to have 2 ports per secure server. This is likely some form of load balancing.

The error comes from the fact that many, if not MOST, of the servers that Super Mario Maker tries to use are seemingly no longer online. We believe this is due to Nintendo trying to scale things back for the shutdown and made an error in their presumed load balancer. So far we have only been able to identify a SINGLE working IP and port combination. All others fail to connect. We are unsure at this time if this affects other games.

The earliest occurrences of the error we can find are December 8th, and it still persists as of today December 17th. We find it unlikely that Nintendo will fix this issue before the shutdown, unfortunately.

martinbasic, to WiiU

I bought a Japan #WiiU last week, decided to try mod it and install #Pretendo for the first time, but now I'm a little bit stucked, makes me a bit worried about accidentally signing up for NNID instead (although I never have one before).

#wiiumodding

pretendo,
@pretendo@pretendo.network avatar

@martinbasic
Sorry, just saw this! :bandwidth_brick:
@GamesMissed is right, you should make sure that you're actually connected to our servers, as opposed to Nintendo's, following those instructions.

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