GraphicsProgramming

Voxel Cone Traced Global IlluminationLeif Node | Leif Node (leifnode.com)

I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global illumination in real time for dynamic scenes. In the past month I've finally given myself a chance to look at the algorithm more in-depth and try at implementing it. Voxel...

Physically based shading references, at the end of 2019 – Light is beautiful (lousodrome.net)

A lot has happened in the graphics community in the last ten years, especially when it comes to physically based rendering (PBR). It started to become popular around 2009, as hardware made more powerful models affordable, and really took over … Continue reading →

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