Ganz prinzipiell: warum sollte mensch ein System aus diesem Jahrtausend spielen, welches das Spielgefühl der 1970er Jahre vermittelt, anstatt ein System aus den 1970er Jahren?
Ich mag bspw. #DCC und #Shadowdark sehr gerne, aber das ist eine der Fragen die ich mir durch meine Beschäftigung mit #ODnD aka #0e und #SwordsAndWizardry schon stelle.
@tintenteufel In my case (were I interested in regression to the '70s) it would be because the old rules were written and communicated badly. We've learned a lot about game design since then, meaning systems can be more coherent and easy to follow, and standards of writing have improved, meaning actually understanding the rules is easier.
So you can have easier rules, better-communicated, that bring back the desired feel.
During one of the last eps of Wandering DMs it was pointed out that in white box #odnd 8th level fighters (superheroes was the class title) had the ability to detect invisibility.
I never noticed that before, but I also never delved that deep into it.
I do actually like that idea though. It kinda fits with a lot of the fiction where high level warriors have an almost supernatural sense for hidden enemies.
That whole idea got lost in later editions. Most likely also because original dnd was such a baroque mess that many people might simply have never realized this was a fighter power in the first place.