I made an arcadey shoot em' up/bullet hell with a grappling hook! (agoogaloo.itch.io)
I made a arcade style shoot em’ up receltyish, where you’re a pirate that can grapple enemies at low health to blow them up and let you move faster. It’s not too long, but I think what is there is pretty fun, and worth making into a full game, so I though I’d try and get some feedback and see what other people think of...
Just placed 3rd at my first game jam!
Had to share with this community, I decided for my second game to just rip off the band-aid and I entered a game jam targeted at beginners. I placed 3rd - with 1st and 2nd going to more seasoned game developers. I never imagined that, going in, I would be on the pedestal. I just have to thank everyone that participates in game...
Wondering where to start? (question)
Some background info. I have like no experience with programming. I know basic Linux and that’s about it. I also want to start game development....
"Dominion of Darkness" - my simulator of the Dark Overlord, please for feedback
(I am an author of this game. I am not a shill, game is 100% free, there is no premium content, full game is avalaible without paying - this is work of passion and feedback is my main motivation)....
Released my work building on a Godot tutorial as a short game - as it is my first, I'd appreciate any and all feedback :) (abnormalhumanbeing.itch.io)
A few weeks ago, I started on a basic tutorial for developing games in Godot: “Ultimate Instruction to Godot 4” on YouTube by Clear Code. My goal was to not just finish the tutorial, but to build on it and create a small game with semi-professional standards. Here is said game, my first attempt not only at developing in...
I'm finally putting out a demo after 4 years of development on my indie game. (www.youtube.com)
If you dig action platformers or pixel art graphics, hope you check it out!
Created A prototype Cartridge Visualizer for my grand strategy game, Rixas!
Best way of switching between keyboard/controller?
Many games support both keyboard/mouse and controller input. Many users (myself included) may wish to switch their input method mid-game, but what is the best way of handling this?...
Implemented automatic door opening (files.mastodon.social)
In my initial implementation, doors opened when a character approached them (using a sensor collider). But it looked creepy 😅 Imagine simply walking past the doors and having them open unexpectedly....
When you screw up a little with math (files.mastodon.social)
Tried to adjust my mesh generation logic :)
Any resources for FPS inventorys
I was wondering if there were some good resources for the concepts of a FPS inventory. My current idea to to just have a JSON file with every item having a “name” “type” “weight” and “count” propertys. I was thinking this would have the added benefit of using a single list that can be used for multiple menus(ie:...
Building Better Movement in Godot (nishchalb.github.io)
Implemented door placement (files.mastodon.social)
Boolean operations in 3D are quite heavy. But fortunately, each wall can be represented as two 2D planes....
Some new stuff + Devlog Two
geartowarddev.xyz/posts/ New post on website talks about stuff and updates for the new game/Project ArizonaPunk
Generating a Soulercoaster in Unity (lemmy.world)
I wrote a Tutorial on how to create a SoulerCoaster in Unity.
Improved wall generation (files.mastodon.social)
I working on an open source life simulation game with the working title Project Harmonia using Bevy....
Added UV for generated walls (files.mastodon.social)
I working on an open source life simulation game with the working title Project Harmonia using Bevy....
New website + small devlog + project name reveal
I have finally finished made my website. Its not perfect but its decent at best to get my devlogs out there. So for the mean time i will be posting there instead of lemmy unless its for stuff like getting people to try out builds n such. But ill be posting links to my website when a new one comes. Website geartowarddev.xyz
Concept art for my metroidvania + Info (lemmy.world)
After a bit, I got more motivation to work on my own game. It is a Cyberpunk Metroidvania. Story is still being made but it won’t be very detailed. Very basic story. I am going for the mix of Dead Cells and Hollow Knight but the combat very close to Devil May Cry with weapon switching (Or styles). There isn’t much to go...
Game jam starting next month is all about making blind accessible games! (itch.io)
The page was just made so not a lot of sign ups, but last year was a great success and I hope lots of people join this year!...
Feedback for my game jam entry (lemmy.world)
Hello all, I hope this doesn’t count as spam or promotion. If that’s the case please remove the post....
GameMaker is going free for non-commercial use (gamemaker.io)
Plus switching from the subscription model to a one-time fee for commercial PC-only license. Nice....
katachi (katachi-two.vercel.app)
I’ve been working on this game as my hobby project the past week
Concept for a metroidvania game (lemmy.world)
I decided to stop abandoning projects and discipline myself on actually making one. I’ll show more info soon