Synchronization in Vulkan

cross-posted from: https://lemmy.ml/post/1442017

An important part of working with Vulkan and other modern explicit rendering APIs is the synchronization of GPU/GPU and CPU/GPU workloads. In this article we will learn about what Vulkan needs us to synchronize and how to achieve it. We will talk about two high-level parts of the synchronization domain that we, as application and library developers, are responsible for:

  • GPU↔GPU synchronization to ensure that certain GPU operations do not occur out of order,
  • CPU↔GPU synchronization to ensure that we maintain a certain level of latency and resource usage in our applications.
  • All
  • Subscribed
  • Moderated
  • Favorites
  • gamedev@lemmy.ml
  • GTA5RPClips
  • DreamBathrooms
  • thenastyranch
  • magazineikmin
  • tacticalgear
  • cubers
  • Youngstown
  • mdbf
  • slotface
  • rosin
  • osvaldo12
  • ngwrru68w68
  • kavyap
  • InstantRegret
  • JUstTest
  • everett
  • Durango
  • cisconetworking
  • khanakhh
  • ethstaker
  • tester
  • anitta
  • Leos
  • normalnudes
  • modclub
  • megavids
  • provamag3
  • lostlight
  • All magazines