GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

The fallout from the Unity run-time fee disaster continues, as Unity CREATE head Marc Whitten has resigned.

Is everyone responsible for the run-time fee now gone or leaving at this point?

https://gamefromscratch.com/unity-create-head-marc-whitten-resigning/

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

There is a new Humble of interest to #gamedev. The Epic Environments Mega Bundle is a huge collection of assets (2350+) for #UnrealEngine and #Unity3d, although as you will see in the video, exporting to #GodotEngine is easy enough.

https://gamefromscratch.com/epic-environments-mega-humble-bundle/

TreseBrothers, to PCGaming
@TreseBrothers@mastodon.social avatar
Peli117, to pixelart
@Peli117@mastodon.gamedev.place avatar

I made a menu to keep track with all the character you are going to meet in the adventure! :DD

Any feedback? do you like it? (:

#pixelart #unity3d #gamedev #IndieGameDev

video/mp4

orangeglowgames, to gamedev
@orangeglowgames@mastodon.gamedev.place avatar
Aaron_DeVries, to gamedev
@Aaron_DeVries@mastodon.social avatar

Flank Speed is now live on steam!

Multiplayer will be coming in a later update, as well as bug fixes that will undoubtedly be found, and reasonable game play suggestions I receive from players. It's just a simple arcade game but I worry about problems i've missed. Only time will tell now.

https://store.steampowered.com/app/2867450/Flank_Speed/

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

More changes at Unity. They have hired a new CEO, ex-Zynga exec Mathew Bromberg. Interim CEO Jim Whitehurst is moving to the Chairman position on the board.

https://gamefromscratch.com/unity-have-hired-a-new-ceo/

TreseBrothers, to VideoGames
@TreseBrothers@mastodon.social avatar

We are just one week away from adding Cyber Knights' final core feature: safehouse basebuilding!

https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/?utm_source=mastodon&utm_campaign=safehouse-1-week-teaser&utm_medium=tresebrothers

Upgrading your safehouse will give you lots more control at the strategy layer to find new squad members, manage your roster, get leverage before attempting heists, and more.

video/mp4

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

Unity 6 Preview was just released.

This is a very important release, as it represents that last version of Unity released before Unity 6, which is when the new run-time fee will take effect!
https://gamefromscratch.com/unity-6-preview-released/

orangeglowgames, to gamedev
@orangeglowgames@mastodon.gamedev.place avatar

Accidentally broke the animations while trying out a jump mechanic, but it looks silly so I wanted to share the result xD

(Will fix soon tho!)

GIF of a jump mechanic gone wrong! The character model stays frozen in the air stuck on one frame of the jumping animation, oh no!

GameFromScratch, to unrealengine
@GameFromScratch@mastodon.gamedev.place avatar

There is a MASSIVE (61 asset) new Humble for and developers from Leartes Studio. Although as you will see from the video, users can get in on the action too!

https://gamefromscratch.com/leartes-studios-unreal-and-unity-assets-giga-humble-bundle/

elizabethtasker, to random
@elizabethtasker@mastodon.online avatar

I'm trying to create a low-poly version of this mesh for a light (left-hand image) by cage baking the normal in

I don't think... I can get it better than the image on the right. But would love to hear if there's a way to mimic a mesh more convincingly.

elizabethtasker,
@elizabethtasker@mastodon.online avatar

Is it cake? One of these has an actual mesh (I think on the right here), while the other is in truth a solid cylinder with a texture. The better results were from creating the texture myself, rather than baking it on. It doesn't look quite as good in the scene in as in : the lighting doesn't work quite the same way, and you can tell it's a texture when you stand close-up. But it's also over a factor of 100 less polygons, which is needed for a big room design.

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

Unity AI Tools were first announced a little over a year ago, and now 5 Muse AI tools are available in the Unity editor... but are they any good?

We go hands-on with Muse Sprite, Animate, Texture, Chat and Behavior for answers.
https://gamefromscratch.com/unity-ai-muse-tools-review/

GameFromScratch,
@GameFromScratch@mastodon.gamedev.place avatar

The first video I uploaded to YouTube of the Unity AI Tools - Muse Animate, Sprite, Behavior, Texture and Chat froze up after 14 minutes for reasons know only to YouTube.

This is a reupload of that review:
https://www.youtube.com/watch?v=Pn79oSlBwEA

#gamedev #indiedev #unity3d

Peli117, to pixelart
@Peli117@mastodon.gamedev.place avatar

Finally some parallax! Do you notice it?

video/mp4

alfredbaudisch, to godot
@alfredbaudisch@mastodon.gamedev.place avatar

I don't know much about Brackeys, but it seems to be a big deal that he is now covering Godot, considering the global excitement about it. It's a huge deal for the #GodotEngine community to have a creator with such big numbers covering the engine. 🚀

The only Brackeys content that I consumed was actually indirect: it was Sebastian Lague's RPG Character modeling tutorial series: https://www.youtube.com/watch?v=aAO4C_8y0w8&list=PLFt_AvWsXl0f4c56CbvYi038zmCmoZ4CQ&index=2

But can Brackeys do something that @gdquest hasn't already done for the past 6 years?

alfredbaudisch,
@alfredbaudisch@mastodon.gamedev.place avatar

I think I can see it: Brackeys was THE main Unity instructor. So people looking for Unity content will now drive their attention to Godot thanks to Brackeys.

GDQuest is tailored mostly to those ALREADY in Godot, and occasionally the ones looking to start gamedev.

But the reach of Brackeys is much higher to grab the ones starting out due to channel size and Unity is mainstream so people who search "how to make games with Unity" will watch Godot's content now via Brackeys.

cjr, to gamedev
@cjr@fosstodon.org avatar

The popular game development YouTuber Brackeys, previously known for tutorials, has returned to YouTube after a 3 year break.

Now with a focus on game development software such as @godotengine .

This is really good news for the Open Source Game Dev Community!
In his (first) new video he talks about , , & the / . I'm very much looking forward to his upcoming videos!

https://youtu.be/EYt6uDr-PHQ

peterdrake, to unity
@peterdrake@qoto.org avatar

Something weird is going on in the Unity scene view: the bottom of the view is black, obscuring everything (including the grid). The region gets larger if I zoom in. There are no GameObjects to click on in the void region.

What's going on? A web search finds many forum posts with people having the same problem, and suggestions that it is a bug which has gone unfixed for at least ten years.

Help!

peterdrake, to unity
@peterdrake@qoto.org avatar

One of the Unity GameObjects has a checkbox labeled "force assignation", and that don't seem right.

ciro, to unity
@ciro@mastodon.gamedev.place avatar
GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

The ongoing reset at Unity continues, as does the ongoing de-Riccitiello-ification. At this point 90% of what he did has been undone, with the most recent move being the divestiture of Ziva Dynamics.
https://gamefromscratch.com/the-de-riccitiello-ification-of-unity/

#gamedev #indiedev #unity3d

orangeglowgames, to gamedev
@orangeglowgames@mastodon.gamedev.place avatar

POV: You're an indie game dev who still struggles with making character controllers;;

Appropriate enough for April Fools’ Day, I suppose, ahaha~ ^^a

#AprilFools #IndieGame #GameDev #Gaming #Memes #Unity3D #ShareYourGames

Video of a character controller fail. Forgot to lock the rotations, oops! xD

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

This year at #GDC2024 Unity held the session "Unity 6 and Beyond: A Roadmap of Unity Events and Services", looking at the future of #Unity3d game development from Unity 6 and beyond.

This is our massively condensed version focused on #gamedev.

https://gamefromscratch.com/unity-6-roadmap-at-gdc-2024/

GameFromScratch, to gamedev
@GameFromScratch@mastodon.gamedev.place avatar

With #GDC2024 going on, Humble are going hard after #gamedev!

They just launched the Prototypes to Publish in #Unity3d bundle. It's 20 assets for $15. Pretty random asset-wise, but a deal none the less. Only lasts 1 week.
https://gamefromscratch.com/prototype-to-publish-unity-humble-bundle/

Cyanilux, to gamedev
@Cyanilux@mastodon.gamedev.place avatar

Random 2.5d water shader experiment with sprite reflections 🌊🤔
(pixel art is from a free asset pack by Cainos)

video/mp4

Cyanilux,
@Cyanilux@mastodon.gamedev.place avatar

Some tweaks 🌊🦆

video/mp4

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