hexabs,

This is the golden age for newbie game devs. Things are far more accessible than before and yet complicated enough to discourage folks.

I started working on my first project in Godot and reading posts like these is exactly what I need. Keep 'em coming!

Redkey,

I want to say that I wish I could’ve read this 25 years ago, but really, I wasn’t ready to take it to heart back then. In fact, even though I’ve had a couple of minor successes with free games that I deliberately didn’t get too attached to, I still have extreme difficulty just sitting down and making something–anything–rather than falling into a death spiral of over-thinking and grandiose designs. I might have to re-read this a few times to make it sink in.

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